An ontology for modelling user' profiles and activities in gamified education (2023)
Source: Research and Practice in Technology Enhanced Learning. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, ONTOLOGIA, APRENDIZAGEM
ABNT
PALOMINO, Paula Toledo et al. An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, v. 18, p. 1-35, 2023Tradução . . Disponível em: https://doi.org/10.58459/rptel.2023.18018. Acesso em: 07 nov. 2024.APA
Palomino, P. T., Toda, A. M., Rodrigues, L. A. L., Santos, W. O. dos, Nacke, L., & Isotani, S. (2023). An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, 18, 1-35. doi:10.58459/rptel.2023.18018NLM
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 nov. 07 ] Available from: https://doi.org/10.58459/rptel.2023.18018Vancouver
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 nov. 07 ] Available from: https://doi.org/10.58459/rptel.2023.18018