A taxonomy of game elements for gamification in educational contexts: proposal and evaluation (2019)
- Authors:
- Toda, Armando Maciel

- Santos, Wilk Oliveira dos

- Klock, Ana Carolina Tomé - Universidade Federal do Rio Grande do Sul (UFRGS)

- Palomino, Paula Toledo

- Pimenta, Marcelo - Universidade Federal do Rio Grande do Sul (UFRGS)
- Gasparini, Isabela - Universidade do Estado de Santa Catarina (UDESC)

- Shi, Lei
- Pinto, Ig Ibert Bittencourt Santana - Universidade Federal de Alagoas (UFAL)

- Isotani, Seiji

- Cristea, Alexandra

- Toda, Armando Maciel
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidade: ICMC
- DOI: 10.1109/ICALT.2019.00028
- Subjects: TERMINOLOGIA; ONTOLOGIA; JOGOS DE COMPUTADOR; ENSINO
- Keywords: gamification; education; taxonomy; experts; survey
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: IEEE
- Publisher place: Los Alamitos
- Date published: 2019
- Source:
- Título: Proceedings
- ISSN: 2161-377X
- Conference titles: International Conference on Advanced Learning Technologies - ICALT
- Status:
- Artigo possui versão em acesso aberto em repositório (Green Open Access)
- Versão do Documento:
- Versão submetida (Pré-print)
- Acessar versão aberta:
-
ABNT
TODA, Armando Maciel et al. A taxonomy of game elements for gamification in educational contexts: proposal and evaluation. 2019, Anais.. Los Alamitos: IEEE, 2019. Disponível em: https://doi.org/10.1109/ICALT.2019.00028. Acesso em: 11 abr. 2026. -
APA
Toda, A. M., Santos, W. O. dos, Klock, A. C. T., Palomino, P. T., Pimenta, M., Gasparini, I., et al. (2019). A taxonomy of game elements for gamification in educational contexts: proposal and evaluation. In Proceedings. Los Alamitos: IEEE. doi:10.1109/ICALT.2019.00028 -
NLM
Toda AM, Santos WO dos, Klock ACT, Palomino PT, Pimenta M, Gasparini I, Shi L, Pinto IIBS, Isotani S, Cristea A. A taxonomy of game elements for gamification in educational contexts: proposal and evaluation [Internet]. Proceedings. 2019 ;[citado 2026 abr. 11 ] Available from: https://doi.org/10.1109/ICALT.2019.00028 -
Vancouver
Toda AM, Santos WO dos, Klock ACT, Palomino PT, Pimenta M, Gasparini I, Shi L, Pinto IIBS, Isotani S, Cristea A. A taxonomy of game elements for gamification in educational contexts: proposal and evaluation [Internet]. Proceedings. 2019 ;[citado 2026 abr. 11 ] Available from: https://doi.org/10.1109/ICALT.2019.00028 - Narrative for gamification in education: why should you care?
- The effects of personalized gamification on students' flow experience, motivation, and enjoyment
- Does tailoring gamified educational systems matter?: the impact on students' flow experience
- Towards automatic flow experience identification in educational systems: a theory-driven approach
- Automating gamification personalization to the user and beyond
- Automatic game experience identification in educational games
- Exploring content Game elements to support gamification design in educational systems: narrative and storytelling
- Validating the effectiveness of data-driven gamification recommendations: an exploratory study
- Thinking inside the box: how to Tailor gamified educational systems based on learning activities types
- Analysing gamification elements in educational environments using an existing gamification taxonomy
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