Does tailoring gamified educational systems matter?: the impact on students' flow experience (2020)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidade: ICMC
- DOI: 10.24251/HICSS.2020.152
- Subjects: JOGOS EDUCATIVOS; REVISÃO SISTEMÁTICA; MOTIVAÇÃO DO ALUNO
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: University of Hawai'i
- Publisher place: Honolulu
- Date published: 2020
- Source:
- Título do periódico: Poceedings
- Conference titles: Hawaii International Conference on System Sciences
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: hybrid
- Licença: cc-by-nc-nd
-
ABNT
SANTOS, Wilk Oliveira dos et al. Does tailoring gamified educational systems matter?: the impact on students' flow experience. 2020, Anais.. Honolulu: University of Hawai'i, 2020. Disponível em: https://doi.org/10.24251/HICSS.2020.152. Acesso em: 19 abr. 2024. -
APA
Santos, W. O. dos, Toda, A. M., Palomino, P. T., Shi, L., Isotani, S., Pinto, I. I. B. S., & Vassileva, J. (2020). Does tailoring gamified educational systems matter?: the impact on students' flow experience. In Poceedings. Honolulu: University of Hawai'i. doi:10.24251/HICSS.2020.152 -
NLM
Santos WO dos, Toda AM, Palomino PT, Shi L, Isotani S, Pinto IIBS, Vassileva J. Does tailoring gamified educational systems matter?: the impact on students' flow experience [Internet]. Poceedings. 2020 ;[citado 2024 abr. 19 ] Available from: https://doi.org/10.24251/HICSS.2020.152 -
Vancouver
Santos WO dos, Toda AM, Palomino PT, Shi L, Isotani S, Pinto IIBS, Vassileva J. Does tailoring gamified educational systems matter?: the impact on students' flow experience [Internet]. Poceedings. 2020 ;[citado 2024 abr. 19 ] Available from: https://doi.org/10.24251/HICSS.2020.152 - A taxonomy of game elements for gamification in educational contexts: proposal and evaluation
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- How to gamify learning systems?: an experience report using the design sprint method and a taxonomy for gamification elements in education
- Personalized gamification: a literature review of outcomes, experiments, and approaches
- Exploring content Game elements to support gamification design in educational systems: narrative and storytelling
- Just beat it: exploring the influences of competition and task-related factors in gamified learning environments
- Which one is the best?: a quasi-experimental study comparing frameworks for unplugged gamification
- Analysing gamification elements in educational environments using an existing gamification taxonomy
- Automatic game experience identification in educational games
Informações sobre o DOI: 10.24251/HICSS.2020.152 (Fonte: oaDOI API)
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