From the lack of engagement to motivation: gamification strategies to enhance users learning experiences (2020)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC
- Unidade: ICMC
- Subjects: JOGOS EDUCATIVOS; COMPUTADOR NO ENSINO; MOTIVAÇÃO DO ALUNO
- Keywords: gamified educational systems; students’ experience; gamification
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2020
- Source:
- Conference titles: Simpósio Brasileiro de Games e Entretenimento Digital - SBGames
-
ABNT
PALOMINO, Paula Toledo et al. From the lack of engagement to motivation: gamification strategies to enhance users learning experiences. 2020, Anais.. Porto Alegre: SBC, 2020. Disponível em: https://www.sbgames.org/sbgames2020/proceedings. Acesso em: 04 maio 2024. -
APA
Palomino, P. T., Toda, A. M., Rodrigues, L. A. L., Santos, W. O. dos, & Isotani, S. (2020). From the lack of engagement to motivation: gamification strategies to enhance users learning experiences. In Anais. Porto Alegre: SBC. Recuperado de https://www.sbgames.org/sbgames2020/proceedings -
NLM
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Isotani S. From the lack of engagement to motivation: gamification strategies to enhance users learning experiences [Internet]. Anais. 2020 ;[citado 2024 maio 04 ] Available from: https://www.sbgames.org/sbgames2020/proceedings -
Vancouver
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Isotani S. From the lack of engagement to motivation: gamification strategies to enhance users learning experiences [Internet]. Anais. 2020 ;[citado 2024 maio 04 ] Available from: https://www.sbgames.org/sbgames2020/proceedings - How to gamify learning systems?: an experience report using the design sprint method and a taxonomy for gamification elements in education
- Exploring content Game elements to support gamification design in educational systems: narrative and storytelling
- Personalized gamification: a literature review of outcomes, experiments, and approaches
- Automatic game experience identification in educational games
- Thinking inside the box: how to Tailor gamified educational systems based on learning activities types
- Automating gamification personalization to the user and beyond
- Towards automatic flow experience identification in educational systems: a qualitative study
- Are they learning or playing?: moderator conditions of gamification's success in programming classrooms
- Analysing gamification elements in educational environments using an existing gamification taxonomy
- Just beat it: exploring the influences of competition and task-related factors in gamified learning environments
Download do texto completo
Tipo | Nome | Link | |
---|---|---|---|
3010321.pdf | Direct link |
How to cite
A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas