Tailored gamification in education: a literature review and future agenda (2023)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; TODA, ARMANDO MACIEL - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidade: ICMC
- DOI: 10.1007/s10639-022-11122-4
- Subjects: JOGOS DE COMPUTADOR; REVISÃO SISTEMÁTICA; COMPUTADOR NO ENSINO; EDUCAÇÃO
- Keywords: Gamification; Game-based learning; Tailoring; Adaptive learning
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título: Education and Information Technologies
- ISSN: 1042-1726
- Volume/Número/Paginação/Ano: v. 28, p. 373-406, 2023
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: hybrid
- Licença: cc-by
-
ABNT
SANTOS, Wilk Oliveira dos et al. Tailored gamification in education: a literature review and future agenda. Education and Information Technologies, v. 28, p. 373-406, 2023Tradução . . Disponível em: https://doi.org/10.1007/s10639-022-11122-4. Acesso em: 08 maio 2025. -
APA
Santos, W. O. dos, Hamari, J., Shi, L., Toda, A. M., Rodrigues, L. A. L., Palomino, P. T., & Isotani, S. (2023). Tailored gamification in education: a literature review and future agenda. Education and Information Technologies, 28, 373-406. doi:10.1007/s10639-022-11122-4 -
NLM
Santos WO dos, Hamari J, Shi L, Toda AM, Rodrigues LAL, Palomino PT, Isotani S. Tailored gamification in education: a literature review and future agenda [Internet]. Education and Information Technologies. 2023 ; 28 373-406.[citado 2025 maio 08 ] Available from: https://doi.org/10.1007/s10639-022-11122-4 -
Vancouver
Santos WO dos, Hamari J, Shi L, Toda AM, Rodrigues LAL, Palomino PT, Isotani S. Tailored gamification in education: a literature review and future agenda [Internet]. Education and Information Technologies. 2023 ; 28 373-406.[citado 2025 maio 08 ] Available from: https://doi.org/10.1007/s10639-022-11122-4 - Automatic game experience identification in educational games
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- Automating gamification personalization to the user and beyond
Informações sobre o DOI: 10.1007/s10639-022-11122-4 (Fonte: oaDOI API)
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