For whom should we gamify?: Insights on the users' intentions and context towards gamification in education (2020)
- Authors:
- Toda, Armando Maciel
- Pereira, Filipe Dwan - Universidade Federal de Roraima (UFRR)
- Klock, Ana Carolina Tomé - Universidade Federal do Rio Grande do Sul (UFRGS)
- Santos, Wilk Oliveira dos
- Palomino, Paula Toledo
- Rodrigues, Luiz Antonio Lima
- Oliveira, Elaine Harada Teixeira de - Universidade Federal do Amazonas (UFAM)
- Gasparini, Isabela - Universidade do Estado de Santa Catarina (UDESC)
- Cristea, Alexandra Ioana
- Isotani, Seiji
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.5753/cbie.sbie.2020.471
- Subjects: COMPUTADOR NO ENSINO; JOGOS EDUCATIVOS; JOGOS ELETRÔNICOS
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2020
- Source:
- Conference titles: Congresso Brasileiro de Informática na Educação - CBIE
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: bronze
-
ABNT
TODA, Armando Maciel et al. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education. 2020, Anais.. Porto Alegre: SBC, 2020. Disponível em: https://doi.org/10.5753/cbie.sbie.2020.471. Acesso em: 20 set. 2024. -
APA
Toda, A. M., Pereira, F. D., Klock, A. C. T., Santos, W. O. dos, Palomino, P. T., Rodrigues, L. A. L., et al. (2020). For whom should we gamify?: Insights on the users' intentions and context towards gamification in education. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.sbie.2020.471 -
NLM
Toda AM, Pereira FD, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Oliveira EHT de, Gasparini I, Cristea AI, Isotani S. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education [Internet]. Anais. 2020 ;[citado 2024 set. 20 ] Available from: https://doi.org/10.5753/cbie.sbie.2020.471 -
Vancouver
Toda AM, Pereira FD, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Oliveira EHT de, Gasparini I, Cristea AI, Isotani S. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education [Internet]. Anais. 2020 ;[citado 2024 set. 20 ] Available from: https://doi.org/10.5753/cbie.sbie.2020.471 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.5753/cbie.sbie.2020.471 (Fonte: oaDOI API)
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