Analysing gamification elements in educational environments using an existing gamification taxonomy (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.1186/s40561-019-0106-1
- Subjects: JOGOS DE COMPUTADOR; COMPUTADOR NO ENSINO; SISTEMAS TUTORES INTELIGENTES; ANÁLISE DE REQUISITOS
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Heidelberg
- Date published: 2019
- Source:
- Título: Smart Learning Environments
- ISSN: 2196-7091
- Volume/Número/Paginação/Ano: v. 6, p. 1-14, Dec. 2019
- Este periódico é de acesso aberto
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: gold
- Licença: cc-by
-
ABNT
TODA, Armando Maciel et al. Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, v. 6, p. 1-14, 2019Tradução . . Disponível em: https://doi.org/10.1186/s40561-019-0106-1. Acesso em: 20 maio 2025. -
APA
Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Palomino, P. T., Rodrigues, L. A. L., Shi, L., et al. (2019). Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, 6, 1-14. doi:10.1186/s40561-019-0106-1 -
NLM
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2025 maio 20 ] Available from: https://doi.org/10.1186/s40561-019-0106-1 -
Vancouver
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2025 maio 20 ] Available from: https://doi.org/10.1186/s40561-019-0106-1 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.1186/s40561-019-0106-1 (Fonte: oaDOI API)
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