Thinking inside the box: how to Tailor gamified educational systems based on learning activities types (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidade: ICMC
- DOI: 10.5753/cbie.sbie.2019.823
- Subjects: JOGOS EDUCATIVOS; APRENDIZAGEM
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2019
- Source:
- Conference titles: Congresso Brasileiro de Informática na Educação - CBIE
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: bronze
-
ABNT
RODRIGUES, Luiz Antonio Lima et al. Thinking inside the box: how to Tailor gamified educational systems based on learning activities types. 2019, Anais.. Porto Alegre: SBC, 2019. Disponível em: https://doi.org/10.5753/cbie.sbie.2019.823. Acesso em: 09 out. 2024. -
APA
Rodrigues, L. A. L., Toda, A. M., Palomino, P. T., & Isotani, S. (2019). Thinking inside the box: how to Tailor gamified educational systems based on learning activities types. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.sbie.2019.823 -
NLM
Rodrigues LAL, Toda AM, Palomino PT, Isotani S. Thinking inside the box: how to Tailor gamified educational systems based on learning activities types [Internet]. Anais. 2019 ;[citado 2024 out. 09 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.823 -
Vancouver
Rodrigues LAL, Toda AM, Palomino PT, Isotani S. Thinking inside the box: how to Tailor gamified educational systems based on learning activities types [Internet]. Anais. 2019 ;[citado 2024 out. 09 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.823 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.5753/cbie.sbie.2019.823 (Fonte: oaDOI API)
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