Exploring content Game elements to support gamification design in educational systems: narrative and storytelling (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.5753/cbie.sbie.2019.773
- Subjects: JOGOS DE COMPUTADOR; EDUCAÇÃO; NARRATIVA; APRENDIZAGEM
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2019
- Source:
- Conference titles: Congresso Brasileiro de Informática na Educação - CBIE
- Status:
- Artigo possui acesso gratuito no site do editor (Bronze Open Access)
- Versão do Documento:
- Versão publicada (Published version)
- Acessar versão aberta:
-
ABNT
PALOMINO, Paula Toledo et al. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling. 2019, Anais.. Porto Alegre: SBC, 2019. Disponível em: https://doi.org/10.5753/cbie.sbie.2019.773. Acesso em: 01 abr. 2026. -
APA
Palomino, P. T., Toda, A. M., Santos, W. O. dos, Rodrigues, L. A. L., Cristea, A. I., & Isotani, S. (2019). Exploring content Game elements to support gamification design in educational systems: narrative and storytelling. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.sbie.2019.773 -
NLM
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Cristea AI, Isotani S. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling [Internet]. Anais. 2019 ;[citado 2026 abr. 01 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.773 -
Vancouver
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Cristea AI, Isotani S. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling [Internet]. Anais. 2019 ;[citado 2026 abr. 01 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.773 - Towards automatic flow experience identification in educational systems: a theory-driven approach
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- Automatic game experience identification in educational games
- Validating the effectiveness of data-driven gamification recommendations: an exploratory study
- Thinking inside the box: how to Tailor gamified educational systems based on learning activities types
- Analysing gamification elements in educational environments using an existing gamification taxonomy
- Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report
- How to gamify learning systems?: an experience report using the design sprint method and a taxonomy for gamification elements in education
- Are they learning or playing?: moderator conditions of gamification's success in programming classrooms
- Tailored gamification in education: a literature review and future agenda
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