Exploring content Game elements to support gamification design in educational systems: narrative and storytelling (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.5753/cbie.sbie.2019.773
- Subjects: JOGOS DE COMPUTADOR; EDUCAÇÃO; NARRATIVA; APRENDIZAGEM
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2019
- Source:
- Conference titles: Congresso Brasileiro de Informática na Educação - CBIE
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: bronze
-
ABNT
PALOMINO, Paula Toledo et al. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling. 2019, Anais.. Porto Alegre: SBC, 2019. Disponível em: https://doi.org/10.5753/cbie.sbie.2019.773. Acesso em: 26 dez. 2025. -
APA
Palomino, P. T., Toda, A. M., Santos, W. O. dos, Rodrigues, L. A. L., Cristea, A. I., & Isotani, S. (2019). Exploring content Game elements to support gamification design in educational systems: narrative and storytelling. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.sbie.2019.773 -
NLM
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Cristea AI, Isotani S. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling [Internet]. Anais. 2019 ;[citado 2025 dez. 26 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.773 -
Vancouver
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Cristea AI, Isotani S. Exploring content Game elements to support gamification design in educational systems: narrative and storytelling [Internet]. Anais. 2019 ;[citado 2025 dez. 26 ] Available from: https://doi.org/10.5753/cbie.sbie.2019.773 - Automatic game experience identification in educational games
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- Thinking inside the box: how to Tailor gamified educational systems based on learning activities types
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- Are they learning or playing?: moderator conditions of gamification's success in programming classrooms
Informações sobre o DOI: 10.5753/cbie.sbie.2019.773 (Fonte: oaDOI API)
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