Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.22456/1679-1916.99537
- Subjects: LINGUAGEM ESCRITA; APRENDIZAGEM; MULTIMÍDIA INTERATIVA
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Porto Alegre
- Date published: 2019
- Source:
- Título: RENOTE : Revista Novas Tecnologias na Educação
- ISSN: 1679-1916
- Volume/Número/Paginação/Ano: v. 17, n. 3, p. 1-10, 2019
- Este periódico é de acesso aberto
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: gold
-
ABNT
PALOMINO, Paula Toledo et al. Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report. RENOTE : Revista Novas Tecnologias na Educação, v. 17, n. 3, p. 1-10, 2019Tradução . . Disponível em: https://doi.org/10.22456/1679-1916.99537. Acesso em: 09 nov. 2024. -
APA
Palomino, P. T., Toda, A. M., Santos, W. O. dos, Rodrigues, L. A. L., & Isotani, S. (2019). Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report. RENOTE : Revista Novas Tecnologias na Educação, 17( 3), 1-10. doi:10.22456/1679-1916.99537 -
NLM
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Isotani S. Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report [Internet]. RENOTE : Revista Novas Tecnologias na Educação. 2019 ; 17( 3): 1-10.[citado 2024 nov. 09 ] Available from: https://doi.org/10.22456/1679-1916.99537 -
Vancouver
Palomino PT, Toda AM, Santos WO dos, Rodrigues LAL, Isotani S. Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report [Internet]. RENOTE : Revista Novas Tecnologias na Educação. 2019 ; 17( 3): 1-10.[citado 2024 nov. 09 ] Available from: https://doi.org/10.22456/1679-1916.99537 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.22456/1679-1916.99537 (Fonte: oaDOI API)
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