Narrative for gamification in education: why should you care? (2019)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC
- Unidade: ICMC
- DOI: 10.1109/ICALT.2019.00035
- Subjects: JOGOS DE COMPUTADOR; ONTOLOGIA; EDUCAÇÃO
- Keywords: gamification; narrative; games; framework
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: IEEE
- Publisher place: Los Alamitos
- Date published: 2019
- Source:
- Título do periódico: Proceedings
- ISSN: 2161-377X
- Conference titles: International Conference on Advanced Learning Technologies - ICALT
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: green
- Licença: mit
-
ABNT
PALOMINO, Paula Toledo et al. Narrative for gamification in education: why should you care? 2019, Anais.. Los Alamitos: IEEE, 2019. Disponível em: https://doi.org/10.1109/ICALT.2019.00035. Acesso em: 28 set. 2024. -
APA
Palomino, P. T., Toda, A. M., Santos, W. O. dos, Cristea, A., & Isotani, S. (2019). Narrative for gamification in education: why should you care? In Proceedings. Los Alamitos: IEEE. doi:10.1109/ICALT.2019.00035 -
NLM
Palomino PT, Toda AM, Santos WO dos, Cristea A, Isotani S. Narrative for gamification in education: why should you care? [Internet]. Proceedings. 2019 ;[citado 2024 set. 28 ] Available from: https://doi.org/10.1109/ICALT.2019.00035 -
Vancouver
Palomino PT, Toda AM, Santos WO dos, Cristea A, Isotani S. Narrative for gamification in education: why should you care? [Internet]. Proceedings. 2019 ;[citado 2024 set. 28 ] Available from: https://doi.org/10.1109/ICALT.2019.00035 - A taxonomy of game elements for gamification in educational contexts: proposal and evaluation
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- Automatic game experience identification in educational games
- How to gamify learning systems?: an experience report using the design sprint method and a taxonomy for gamification elements in education
- Exploring content Game elements to support gamification design in educational systems: narrative and storytelling
- Personalized gamification: a literature review of outcomes, experiments, and approaches
- Just beat it: exploring the influences of competition and task-related factors in gamified learning environments
- Which one is the best?: a quasi-experimental study comparing frameworks for unplugged gamification
- Analysing gamification elements in educational environments using an existing gamification taxonomy
Informações sobre o DOI: 10.1109/ICALT.2019.00035 (Fonte: oaDOI API)
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