The effects of gender stereotype‑based interfaces on users' flow experience and performance (2024)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; FERREIRA, WILLIAM LUIS ALVES - EESC E ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidades: ICMC; EESC E ICMC
- DOI: 10.1007/s40692-022-00249-5
- Subjects: TECNOLOGIA EDUCACIONAL; JOGOS EDUCATIVOS; ANÁLISE DE DADOS
- Keywords: Gender stereotypes; Personalized education; Flow experience; Data-driven study
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Heidelberg
- Date published: 2024
- Source:
- Título do periódico: Journal of Computers in Education
- ISSN: 2197-9987
- Volume/Número/Paginação/Ano: v. 11, n. 1, p. 95-120, 2024
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: hybrid
- Licença: cc-by
-
ABNT
SANTOS, Wilk Oliveira dos et al. The effects of gender stereotype‑based interfaces on users' flow experience and performance. Journal of Computers in Education, v. 11, n. 1, p. 95-120, 2024Tradução . . Disponível em: https://doi.org/10.1007/s40692-022-00249-5. Acesso em: 18 abr. 2024. -
APA
Santos, W. O. dos, Hamari, J., Ferreira, W., Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2024). The effects of gender stereotype‑based interfaces on users' flow experience and performance. Journal of Computers in Education, 11( 1), 95-120. doi:10.1007/s40692-022-00249-5 -
NLM
Santos WO dos, Hamari J, Ferreira W, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of gender stereotype‑based interfaces on users' flow experience and performance [Internet]. Journal of Computers in Education. 2024 ; 11( 1): 95-120.[citado 2024 abr. 18 ] Available from: https://doi.org/10.1007/s40692-022-00249-5 -
Vancouver
Santos WO dos, Hamari J, Ferreira W, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of gender stereotype‑based interfaces on users' flow experience and performance [Internet]. Journal of Computers in Education. 2024 ; 11( 1): 95-120.[citado 2024 abr. 18 ] Available from: https://doi.org/10.1007/s40692-022-00249-5 - A taxonomy of game elements for gamification in educational contexts: proposal and evaluation
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Informações sobre o DOI: 10.1007/s40692-022-00249-5 (Fonte: oaDOI API)
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