An ontology for modelling user' profiles and activities in gamified education (2023)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC
- Unidade: ICMC
- DOI: 10.58459/rptel.2023.18018
- Subjects: JOGOS DE COMPUTADOR; ONTOLOGIA; APRENDIZAGEM
- Keywords: Gamification; Design for learning; User types; Personalization
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Heidelberg
- Date published: 2023
- Source:
- Título: Research and Practice in Technology Enhanced Learning
- ISSN: 1793-7078
- Volume/Número/Paginação/Ano: v. 18, p. 1-35, 2023
- Este periódico é de acesso aberto
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: gold
- Licença: cc-by
-
ABNT
PALOMINO, Paula Toledo et al. An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, v. 18, p. 1-35, 2023Tradução . . Disponível em: https://doi.org/10.58459/rptel.2023.18018. Acesso em: 25 maio 2025. -
APA
Palomino, P. T., Toda, A. M., Rodrigues, L. A. L., Santos, W. O. dos, Nacke, L., & Isotani, S. (2023). An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, 18, 1-35. doi:10.58459/rptel.2023.18018 -
NLM
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2025 maio 25 ] Available from: https://doi.org/10.58459/rptel.2023.18018 -
Vancouver
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2025 maio 25 ] Available from: https://doi.org/10.58459/rptel.2023.18018 - When personalized gamification meets computing education: a multidimensional approach to motivate students to learn
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- Enhancing students' learning Experience through gamification: perspectives and challenges
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Informações sobre o DOI: 10.58459/rptel.2023.18018 (Fonte: oaDOI API)
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