Predicting students' flow experience through behavior data in gamified educational systems (2021)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; SANTOS, KAMILLA KEMILLY TENÓRIO ALVES DOS - ICMC
- Unidade: ICMC
- DOI: 10.1186/s40561-021-00175-6
- Subjects: APRENDIZAGEM; EDUCAÇÃO; JOGOS DE COMPUTADOR
- Keywords: Students’ fow experience; Educational systems; Gamifed education; Behavior data; Data-driven study
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Heidelberg
- Date published: 2021
- Source:
- Título: Smart Learning Environments
- ISSN: 2196-7091
- Volume/Número/Paginação/Ano: v. 8, p. 1-8, 2021
- Este periódico é de acesso aberto
- Este artigo NÃO é de acesso aberto
-
ABNT
SANTOS, Wilk Oliveira dos et al. Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, v. 8, p. 1-8, 2021Tradução . . Disponível em: https://doi.org/10.1186/s40561-021-00175-6. Acesso em: 15 fev. 2026. -
APA
Santos, W. O. dos, Tenório, K., Hamari, J., Pastushenko, O., & Isotani, S. (2021). Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, 8, 1-8. doi:10.1186/s40561-021-00175-6 -
NLM
Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2026 fev. 15 ] Available from: https://doi.org/10.1186/s40561-021-00175-6 -
Vancouver
Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2026 fev. 15 ] Available from: https://doi.org/10.1186/s40561-021-00175-6 - The relationship between students' flow experience and their behavior data in gamified educational systems
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- Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
- Towards automatic flow experience identification in educational systems: a human-computer interaction approach
- Software requirements for the design of gamified applications for time management and tasks for children and adolescents with ADHD
- Pensamento computacional por meio da computação desplugada: desafios e possibilidades
Informações sobre o DOI: 10.1186/s40561-021-00175-6 (Fonte: oaDOI API)
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