Where is the student who was here?: gamification as a strategy to engage students (2023)
Fonte: The International Journal of Information and Learning Technology. Unidade: FEA
Assuntos: ENSINO SUPERIOR, EDUCAÇÃO A DISTÂNCIA, TECNOLOGIA EDUCACIONAL, JOGOS EDUCATIVOS
ABNT
PARDIM, Vanessa Itacaramby et al. Where is the student who was here?: gamification as a strategy to engage students. The International Journal of Information and Learning Technology, v. 40, n. 2, p. 177-192, 2023Tradução . . Disponível em: https://doi.org/10.1108/IJILT-05-2022-0122. Acesso em: 24 ago. 2024.APA
Pardim, V. I., Pinochet, L. H. C., Viana, A. B. N., & Souza, C. A. de. (2023). Where is the student who was here?: gamification as a strategy to engage students. The International Journal of Information and Learning Technology, 40( 2), 177-192. doi:10.1108/IJILT-05-2022-0122NLM
Pardim VI, Pinochet LHC, Viana ABN, Souza CA de. Where is the student who was here?: gamification as a strategy to engage students [Internet]. The International Journal of Information and Learning Technology. 2023 ; 40( 2): 177-192.[citado 2024 ago. 24 ] Available from: https://doi.org/10.1108/IJILT-05-2022-0122Vancouver
Pardim VI, Pinochet LHC, Viana ABN, Souza CA de. Where is the student who was here?: gamification as a strategy to engage students [Internet]. The International Journal of Information and Learning Technology. 2023 ; 40( 2): 177-192.[citado 2024 ago. 24 ] Available from: https://doi.org/10.1108/IJILT-05-2022-0122