Source: Journal on Interactive Systems. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, JOGOS EDUCATIVOS, FAKE NEWS, INTERAÇÃO USUÁRIO-COMPUTADOR, COMPETÊNCIA INFORMACIONAL
ABNT
CUNHA, Bruna Carolina Rodrigues da e RODRIGUES, Sandra Souza e SESTITO, Camila Dias de Oliveira. Serious games vs the disinformation: are educational games effective against malicious content?. Journal on Interactive Systems, v. 17, n. 1, p. 325-335, 2026Tradução . . Disponível em: https://doi.org/10.5753/jis.2026.5986. Acesso em: 04 maio 2026.APA
Cunha, B. C. R. da, Rodrigues, S. S., & Sestito, C. D. de O. (2026). Serious games vs the disinformation: are educational games effective against malicious content? Journal on Interactive Systems, 17( 1), 325-335. doi:10.5753/jis.2026.5986NLM
Cunha BCR da, Rodrigues SS, Sestito CD de O. Serious games vs the disinformation: are educational games effective against malicious content? [Internet]. Journal on Interactive Systems. 2026 ; 17( 1): 325-335.[citado 2026 maio 04 ] Available from: https://doi.org/10.5753/jis.2026.5986Vancouver
Cunha BCR da, Rodrigues SS, Sestito CD de O. Serious games vs the disinformation: are educational games effective against malicious content? [Internet]. Journal on Interactive Systems. 2026 ; 17( 1): 325-335.[citado 2026 maio 04 ] Available from: https://doi.org/10.5753/jis.2026.5986
