Evaluating a procedural content orchestrator gameplay data and classifying user profiles (2025)
- Authors:
- USP affiliated authors: TOLEDO, CLÁUDIO FABIANO MOTTA - ICMC ; TEOI, TYAGO YUJI - ICMC
- Unidade: ICMC
- DOI: 10.5753/jis.2025.5630
- Subjects: APRENDIZADO COMPUTACIONAL; JOGOS DE COMPUTADOR; JOGADORES
- Keywords: Procedural Content Generation; Player Profiling; Content Orchestration; Gameplay Metrics Evaluation
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher place: Porto Alegre
- Date published: 2025
- Source:
- Título: Journal on Interactive Systems
- ISSN: 2763-7719
- Volume/Número/Paginação/Ano: v. 16, n. 1, p. 490–504, 2025
- Este artigo possui versão em acesso aberto
- URL de acesso aberto
- PDF de acesso aberto
- Versão do Documento: Versão publicada (Published version)
-
Status: Artigo publicado em periódico de acesso aberto (Gold Open Access) -
ABNT
PEREIRA, Leonardo Tórtoro e TEOI, Tyago Yuji e TOLEDO, Claudio Fabiano Motta. Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, v. 16, n. 1, p. 490–504, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.5630. Acesso em: 16 mar. 2026. -
APA
Pereira, L. T., Teoi, T. Y., & Toledo, C. F. M. (2025). Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, 16( 1), 490–504. doi:10.5753/jis.2025.5630 -
NLM
Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2026 mar. 16 ] Available from: https://doi.org/10.5753/jis.2025.5630 -
Vancouver
Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2026 mar. 16 ] Available from: https://doi.org/10.5753/jis.2025.5630 - Towards evaluating a procedural content orchestrator gameplay data to differentiate user profiles
- Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer
- Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content
- Evolutionary approaches to evolve AI scripts for a RTS game
- Genetic algorithms approaches for the production planning in the glass container industry
- Glass container production scheduling through hybrid multi-population based evolutionary algorithm
- A multi-population genetic algorithm for procedural generation of levels for platform games
- A hybrid multi-population genetic algorithm for UAV path planning
- A mathematical model and heuristic approach for the production planning in the glass container industry
- Contribuições em modelagem matemática e métodos híbridos
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