Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer (2024)
- Authors:
- USP affiliated authors: TOLEDO, CLÁUDIO FABIANO MOTTA - ICMC ; TEOI, TYAGO YUJI - ICMC
- Unidade: ICMC
- DOI: 10.5753/sbgames.2024.240282
- Subjects: JOGOS DE COMPUTADOR; JOGADORES; PLATAFORMA DIGITAL
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2024
- Source:
- Título: Anais
- Conference titles: Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames
- Este artigo possui versão em acesso aberto
- URL de acesso aberto
- PDF de acesso aberto
- Versão do Documento: Versão publicada (Published version)
-
Status: Artigo publicado em periódico de acesso aberto (Gold Open Access) -
ABNT
TEOI, Tyago Yuji e PEREIRA, Leonardo Tórtoro e TOLEDO, Claudio Fabiano Motta. Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer. 2024, Anais.. Porto Alegre: SBC, 2024. Disponível em: https://doi.org/10.5753/sbgames.2024.240282. Acesso em: 17 mar. 2026. -
APA
Teoi, T. Y., Pereira, L. T., & Toledo, C. F. M. (2024). Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer. In Anais. Porto Alegre: SBC. doi:10.5753/sbgames.2024.240282 -
NLM
Teoi TY, Pereira LT, Toledo CFM. Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer [Internet]. Anais. 2024 ;[citado 2026 mar. 17 ] Available from: https://doi.org/10.5753/sbgames.2024.240282 -
Vancouver
Teoi TY, Pereira LT, Toledo CFM. Towards adapting a content orchestrator to a different game genre: generating levels, rules, and narrative for diverse player profiles from a top-down adventure to a 2D platformer [Internet]. Anais. 2024 ;[citado 2026 mar. 17 ] Available from: https://doi.org/10.5753/sbgames.2024.240282 - Evaluating a procedural content orchestrator gameplay data and classifying user profiles
- Towards evaluating a procedural content orchestrator gameplay data to differentiate user profiles
- Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content
- Evolutionary approaches to evolve AI scripts for a RTS game
- Genetic algorithms approaches for the production planning in the glass container industry
- Glass container production scheduling through hybrid multi-population based evolutionary algorithm
- A multi-population genetic algorithm for procedural generation of levels for platform games
- A hybrid multi-population genetic algorithm for UAV path planning
- A mathematical model and heuristic approach for the production planning in the glass container industry
- Contribuições em modelagem matemática e métodos híbridos
Informações sobre a disponibilidade de versões do artigo em acesso aberto coletadas automaticamente via oaDOI API (Unpaywall).
Download do texto completo
| Tipo | Nome | Link | |
|---|---|---|---|
| 3230382.pdf | Direct link |
How to cite
A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
