Automating gamification personalization to the user and beyond (2022)
Source: IEEE Transactions on Learning Technologies. Unidade: ICMC
Subjects: EDUCAÇÃO, JOGOS DE COMPUTADOR, APRENDIZAGEM
ABNT
RODRIGUES, Luiz Antonio Lima et al. Automating gamification personalization to the user and beyond. IEEE Transactions on Learning Technologies, v. 15, n. 2, p. 199-212, 2022Tradução . . Disponível em: https://doi.org/10.1109/TLT.2022.3162409. Acesso em: 13 out. 2024.APA
Rodrigues, L. A. L., Toda, A. M., Santos, W. O. dos, Palomino, P. T., Vassileva, J., & Isotani, S. (2022). Automating gamification personalization to the user and beyond. IEEE Transactions on Learning Technologies, 15( 2), 199-212. doi:10.1109/TLT.2022.3162409NLM
Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Vassileva J, Isotani S. Automating gamification personalization to the user and beyond [Internet]. IEEE Transactions on Learning Technologies. 2022 ; 15( 2): 199-212.[citado 2024 out. 13 ] Available from: https://doi.org/10.1109/TLT.2022.3162409Vancouver
Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Vassileva J, Isotani S. Automating gamification personalization to the user and beyond [Internet]. IEEE Transactions on Learning Technologies. 2022 ; 15( 2): 199-212.[citado 2024 out. 13 ] Available from: https://doi.org/10.1109/TLT.2022.3162409