Gamification works, but how and to whom?: An experimental study in the context of programming lessons (2021)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; SANTOS, ANDERSON PAULO AVILA - ICMC
- Unidade: ICMC
- DOI: 10.1145/3408877.3432419
- Subjects: JOGOS EDUCATIVOS; APRENDIZAGEM; MOTIVAÇÃO
- Keywords: gamification; moderators; longitudinal ACM Reference
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título: Proceedings
- Conference titles: ACM Technical Symposium on Computer Science Education - SIGCSE
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
RODRIGUES, Luiz Antonio Lima et al. Gamification works, but how and to whom?: An experimental study in the context of programming lessons. 2021, Anais.. New York: ACM, 2021. Disponível em: https://doi.org/10.1145/3408877.3432419. Acesso em: 30 dez. 2025. -
APA
Rodrigues, L. A. L., Toda, A. M., Santos, W. O. dos, Palomino, P. T., Santos, A. P. A., & Isotani, S. (2021). Gamification works, but how and to whom?: An experimental study in the context of programming lessons. In Proceedings. New York: ACM. doi:10.1145/3408877.3432419 -
NLM
Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Santos APA, Isotani S. Gamification works, but how and to whom?: An experimental study in the context of programming lessons [Internet]. Proceedings. 2021 ;[citado 2025 dez. 30 ] Available from: https://doi.org/10.1145/3408877.3432419 -
Vancouver
Rodrigues LAL, Toda AM, Santos WO dos, Palomino PT, Santos APA, Isotani S. Gamification works, but how and to whom?: An experimental study in the context of programming lessons [Internet]. Proceedings. 2021 ;[citado 2025 dez. 30 ] Available from: https://doi.org/10.1145/3408877.3432419 - Personalization improves gamification: evidence from a mixed-methods study
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- Personalized gamification: a literature review of outcomes, experiments, and approaches
- Automating gamification personalization to the user and beyond
- Are they learning or playing?: moderator conditions of gamification's success in programming classrooms
Informações sobre o DOI: 10.1145/3408877.3432419 (Fonte: oaDOI API)
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