Personalization improves gamification: evidence from a mixed-methods study (2021)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; TODA, ARMANDO MACIEL - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; SANTOS, ANDERSON PAULO AVILA - ICMC
- Unidade: ICMC
- DOI: 10.1145/3474714
- Subjects: JOGOS DE COMPUTADOR; MOTIVAÇÃO DO ALUNO; EDUCAÇÃO
- Keywords: Gamification in education; gameful; tailoring; adaptation; self-determination theory
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título do periódico: Proceedings of the ACM on Human-Computer Interaction
- ISSN: 2573-0142
- Volume/Número/Paginação/Ano: v. 5, n. CHI PLAY, p. 1-25, 2021
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
RODRIGUES, Luiz Antonio Lima et al. Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, v. 5, n. CHI PLAY, p. 1-25, 2021Tradução . . Disponível em: https://doi.org/10.1145/3474714. Acesso em: 28 mar. 2024. -
APA
Rodrigues, L. A. L., Palomino, P. T., Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Santos, A. P. A., et al. (2021). Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, 5( CHI PLAY), 1-25. doi:10.1145/3474714 -
NLM
Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2024 mar. 28 ] Available from: https://doi.org/10.1145/3474714 -
Vancouver
Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2024 mar. 28 ] Available from: https://doi.org/10.1145/3474714 - Gamification works, but how and to whom?: An experimental study in the context of programming lessons
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Informações sobre o DOI: 10.1145/3474714 (Fonte: oaDOI API)
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