Source: International Journal of Educational Technology in Higher Education. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, EDUCAÇÃO, APRENDIZAGEM
ABNT
RODRIGUES, Luiz Antonio Lima et al. Gamification suffers from the novelty effect but benefits from the familiarization effect: findings from a longitudinal study. International Journal of Educational Technology in Higher Education, v. 19, p. 1-25, 2022Tradução . . Disponível em: https://doi.org/10.1186/s41239-021-00314-6. Acesso em: 12 nov. 2024.APA
Rodrigues, L. A. L., Pereira, F. D., Toda, A. M., Palomino, P. T., Pessoa, M. S. P., Carvalho, L. S. G., et al. (2022). Gamification suffers from the novelty effect but benefits from the familiarization effect: findings from a longitudinal study. International Journal of Educational Technology in Higher Education, 19, 1-25. doi:10.1186/s41239-021-00314-6NLM
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Pessoa MSP, Carvalho LSG, Fernandes D, Oliveira EHT de, Cristea AI, Isotani S. Gamification suffers from the novelty effect but benefits from the familiarization effect: findings from a longitudinal study [Internet]. International Journal of Educational Technology in Higher Education. 2022 ; 19 1-25.[citado 2024 nov. 12 ] Available from: https://doi.org/10.1186/s41239-021-00314-6Vancouver
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Pessoa MSP, Carvalho LSG, Fernandes D, Oliveira EHT de, Cristea AI, Isotani S. Gamification suffers from the novelty effect but benefits from the familiarization effect: findings from a longitudinal study [Internet]. International Journal of Educational Technology in Higher Education. 2022 ; 19 1-25.[citado 2024 nov. 12 ] Available from: https://doi.org/10.1186/s41239-021-00314-6