Source: Advances in Intelligent Systems and Computing. Conference titles: World Conference on Information Systems and Technologies WorldCist. Unidade: ICMC
Subjects: SISTEMAS COLABORATIVOS, PROCESSO, JOGOS ELETRÔNICOS
ABNT
TODA, Armando M. et al. GAMIFY-SN: a meta-model for planning and deploying gamification concepts within social networks - a case study. Advances in Intelligent Systems and Computing. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-319-77712-2_130. Acesso em: 05 nov. 2024. , 2018APA
Toda, A. M., Carmo, R. M. C. do, Silva, A. P. da, & Isotani, S. (2018). GAMIFY-SN: a meta-model for planning and deploying gamification concepts within social networks - a case study. Advances in Intelligent Systems and Computing. Cham: Springer. doi:10.1007/978-3-319-77712-2_130NLM
Toda AM, Carmo RMC do, Silva AP da, Isotani S. GAMIFY-SN: a meta-model for planning and deploying gamification concepts within social networks - a case study [Internet]. Advances in Intelligent Systems and Computing. 2018 ; 746 1357-1366.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1007/978-3-319-77712-2_130Vancouver
Toda AM, Carmo RMC do, Silva AP da, Isotani S. GAMIFY-SN: a meta-model for planning and deploying gamification concepts within social networks - a case study [Internet]. Advances in Intelligent Systems and Computing. 2018 ; 746 1357-1366.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1007/978-3-319-77712-2_130