Fonte: Education and Information Technologies. Unidade: ICMC
Assuntos: APRENDIZAGEM, MOTIVAÇÃO DO ALUNO, JOGOS DE COMPUTADOR, SISTEMAS TUTORES INTELIGENTES
ABNT
ROCHA, Fabrício Domingos Ferreira da et al. Gamification and open learner model: an experimental study on the effects on self-regulatory learning characteristics. Education and Information Technologies, v. 29, p. 3525-3546, 2024Tradução . . Disponível em: https://doi.org/10.1007/s10639-023-11906-2. Acesso em: 04 nov. 2024.APA
Rocha, F. D. F. da, Lemos, B., Brito, P. H. S., Santos, R., Rodrigues, L. A. L., & Isotani, S. (2024). Gamification and open learner model: an experimental study on the effects on self-regulatory learning characteristics. Education and Information Technologies, 29, 3525-3546. doi:10.1007/s10639-023-11906-2NLM
Rocha FDF da, Lemos B, Brito PHS, Santos R, Rodrigues LAL, Isotani S. Gamification and open learner model: an experimental study on the effects on self-regulatory learning characteristics [Internet]. Education and Information Technologies. 2024 ; 29 3525-3546.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1007/s10639-023-11906-2Vancouver
Rocha FDF da, Lemos B, Brito PHS, Santos R, Rodrigues LAL, Isotani S. Gamification and open learner model: an experimental study on the effects on self-regulatory learning characteristics [Internet]. Education and Information Technologies. 2024 ; 29 3525-3546.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1007/s10639-023-11906-2