Procedural versus human level generation: two sides of the same coin? (2020)
- Authors:
- USP affiliated authors: RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; BONIDIA, ROBSON PARMEZAN - ICMC
- Unidade: ICMC
- DOI: 10.1016/j.ijhcs.2020.102465
- Subjects: INTERAÇÃO USUÁRIO-COMPUTADOR; JOGOS DE COMPUTADOR; DESENVOLVIMENTO DE SOFTWARE
- Keywords: Procedural content generation; Player experience; User experience; A/B test; Digital Math Game; Serious game
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título: International Journal of Human-Computer Studies
- ISSN: 1071-5819
- Volume/Número/Paginação/Ano: v. 141, p. 1-11, Sep. 2020
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
RODRIGUES, Luiz Antonio Lima e BONIDIA, Robson Parmezan e BRANCHER, Jacques. Procedural versus human level generation: two sides of the same coin?. International Journal of Human-Computer Studies, v. 141, p. Se 2020, 2020Tradução . . Disponível em: https://doi.org/10.1016/j.ijhcs.2020.102465. Acesso em: 07 out. 2024. -
APA
Rodrigues, L. A. L., Bonidia, R. P., & Brancher, J. (2020). Procedural versus human level generation: two sides of the same coin? International Journal of Human-Computer Studies, 141, Se 2020. doi:10.1016/j.ijhcs.2020.102465 -
NLM
Rodrigues LAL, Bonidia RP, Brancher J. Procedural versus human level generation: two sides of the same coin? [Internet]. International Journal of Human-Computer Studies. 2020 ; 141 Se 2020.[citado 2024 out. 07 ] Available from: https://doi.org/10.1016/j.ijhcs.2020.102465 -
Vancouver
Rodrigues LAL, Bonidia RP, Brancher J. Procedural versus human level generation: two sides of the same coin? [Internet]. International Journal of Human-Computer Studies. 2020 ; 141 Se 2020.[citado 2024 out. 07 ] Available from: https://doi.org/10.1016/j.ijhcs.2020.102465 - BioAutoML: Democratizing Machine Learning in Life Sciences
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Informações sobre o DOI: 10.1016/j.ijhcs.2020.102465 (Fonte: oaDOI API)
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