The relationship between user types and gamification designs (2021)
- Authors:
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; SANTOS, ANA CLÁUDIA GUIMARÃES - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC
- Unidade: ICMC
- DOI: 10.1007/s11257-021-09300-z
- Subjects: JOGOS DE COMPUTADOR; JOGADORES; PREFERÊNCIAS
- Keywords: User modeling; Personalization; Gamification; Hexad; Gameful experience
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título: User Modeling and User-Adapted Interaction
- ISSN: 0924-1868
- Volume/Número/Paginação/Ano: v. 31, p. 907-940
- Status:
- Artigo aberto em periódico híbrido (Hybrid Open Access)
- Versão do Documento:
- Versão publicada (Published version)
- Acessar versão aberta:
-
ABNT
SANTOS, Ana Cláudia Guimarães et al. The relationship between user types and gamification designs. User Modeling and User-Adapted Interaction, v. 31, p. 907-940, 2021Tradução . . Disponível em: https://doi.org/10.1007/s11257-021-09300-z. Acesso em: 02 abr. 2026. -
APA
Santos, A. C. G., Santos, W. O. dos, Hamari, J., Rodrigues, L. A. L., Toda, A. M., Palomino, P. T., & Isotani, S. (2021). The relationship between user types and gamification designs. User Modeling and User-Adapted Interaction, 31, 907-940. doi:10.1007/s11257-021-09300-z -
NLM
Santos ACG, Santos WO dos, Hamari J, Rodrigues LAL, Toda AM, Palomino PT, Isotani S. The relationship between user types and gamification designs [Internet]. User Modeling and User-Adapted Interaction. 2021 ; 31 907-940.[citado 2026 abr. 02 ] Available from: https://doi.org/10.1007/s11257-021-09300-z -
Vancouver
Santos ACG, Santos WO dos, Hamari J, Rodrigues LAL, Toda AM, Palomino PT, Isotani S. The relationship between user types and gamification designs [Internet]. User Modeling and User-Adapted Interaction. 2021 ; 31 907-940.[citado 2026 abr. 02 ] Available from: https://doi.org/10.1007/s11257-021-09300-z - Does gamification affect flow experience?: a systematic literature review
- Towards automatic flow experience identification in educational systems: a theory-driven approach
- Automating gamification personalization to the user and beyond
- Automatic game experience identification in educational games
- Exploring content Game elements to support gamification design in educational systems: narrative and storytelling
- Validating the effectiveness of data-driven gamification recommendations: an exploratory study
- Thinking inside the box: how to Tailor gamified educational systems based on learning activities types
- Analysing gamification elements in educational environments using an existing gamification taxonomy
- Teaching interactive fiction for undergraduate students with the aid of information technologies: an experience report
- How to gamify learning systems?: an experience report using the design sprint method and a taxonomy for gamification elements in education
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