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  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, JOGOS EDUCATIVOS, RESOLUÇÃO DE PROBLEMAS, APTIDÃO COGNITIVA, TRANSTORNO DO ESPECTRO AUTISTA

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    • ABNT

      MALPARTIDA, Katherin Felipa Carhuaz e RODRIGUES, Kamila Rios da Hora. Building serious games to exercise computational thinking: initial evaluation with teachers of children on the autism spectrum. Journal on Interactive Systems, v. 16, n. 1, p. 148-162, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.4492. Acesso em: 16 nov. 2025.
    • APA

      Malpartida, K. F. C., & Rodrigues, K. R. da H. (2025). Building serious games to exercise computational thinking: initial evaluation with teachers of children on the autism spectrum. Journal on Interactive Systems, 16( 1), 148-162. doi:10.5753/jis.2025.4492
    • NLM

      Malpartida KFC, Rodrigues KR da H. Building serious games to exercise computational thinking: initial evaluation with teachers of children on the autism spectrum [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 148-162.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.4492
    • Vancouver

      Malpartida KFC, Rodrigues KR da H. Building serious games to exercise computational thinking: initial evaluation with teachers of children on the autism spectrum [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 148-162.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.4492
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Assunto: SISTEMAS DE RECOMENDAÇÃO

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    • ABNT

      ATAUCHI, Paul Dany Flores et al. Do calibrated recommendations affect explanations?: A study on post-hoc adjustments. Journal on Interactive Systems, v. 16, n. 1, p. 441-460, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.5563. Acesso em: 16 nov. 2025.
    • APA

      Atauchi, P. D. F., Zanon, A. L., Rocha, L. C. D. da, & Manzato, M. G. (2025). Do calibrated recommendations affect explanations?: A study on post-hoc adjustments. Journal on Interactive Systems, 16( 1), 441-460. doi:10.5753/jis.2025.5563
    • NLM

      Atauchi PDF, Zanon AL, Rocha LCD da, Manzato MG. Do calibrated recommendations affect explanations?: A study on post-hoc adjustments [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 441-460.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.5563
    • Vancouver

      Atauchi PDF, Zanon AL, Rocha LCD da, Manzato MG. Do calibrated recommendations affect explanations?: A study on post-hoc adjustments [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 441-460.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.5563
    GDS 09. Industry, innovation and infrastructure
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: APRENDIZADO COMPUTACIONAL, JOGOS DE COMPUTADOR, JOGADORES

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    • ABNT

      PEREIRA, Leonardo Tórtoro e TEOI, Tyago Yuji e TOLEDO, Claudio Fabiano Motta. Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, v. 16, n. 1, p. 490–504, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.5630. Acesso em: 16 nov. 2025.
    • APA

      Pereira, L. T., Teoi, T. Y., & Toledo, C. F. M. (2025). Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, 16( 1), 490–504. doi:10.5753/jis.2025.5630
    • NLM

      Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.5630
    • Vancouver

      Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.5630
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, FRAMEWORKS, EMPATIA

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    • ABNT

      GALVÃO, Vinícius Ferreira et al. A framework to support the development of empathetic games. Journal on Interactive Systems, v. 16, n. 1, p. 25-53, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.4100. Acesso em: 16 nov. 2025.
    • APA

      Galvão, V. F., Maciel, C., Nunes, E. P. dos S., & Rodrigues, K. R. da H. (2025). A framework to support the development of empathetic games. Journal on Interactive Systems, 16( 1), 25-53. doi:10.5753/jis.2025.4100
    • NLM

      Galvão VF, Maciel C, Nunes EP dos S, Rodrigues KR da H. A framework to support the development of empathetic games [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 25-53.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.4100
    • Vancouver

      Galvão VF, Maciel C, Nunes EP dos S, Rodrigues KR da H. A framework to support the development of empathetic games [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 25-53.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2025.4100
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: REDES NEURAIS, TEORIA DOS GRAFOS

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    • ABNT

      GÔLO, Marcos Paulo Silva et al. Unsupervised heterogeneous graph neural networks for one-class tasks: exploring early fusion operators. Journal on Interactive Systems, v. 15, n. 1, p. 517-529, 2024Tradução . . Disponível em: https://doi.org/10.5753/jis.2024.4109. Acesso em: 16 nov. 2025.
    • APA

      Gôlo, M. P. S., Moraes Junior, M. I. de, Goularte, R., & Marcacini, R. M. (2024). Unsupervised heterogeneous graph neural networks for one-class tasks: exploring early fusion operators. Journal on Interactive Systems, 15( 1), 517-529. doi:10.5753/jis.2024.4109
    • NLM

      Gôlo MPS, Moraes Junior MI de, Goularte R, Marcacini RM. Unsupervised heterogeneous graph neural networks for one-class tasks: exploring early fusion operators [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 517-529.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4109
    • Vancouver

      Gôlo MPS, Moraes Junior MI de, Goularte R, Marcacini RM. Unsupervised heterogeneous graph neural networks for one-class tasks: exploring early fusion operators [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 517-529.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4109
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, FRAMEWORKS, APRENDIZAGEM

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    • ABNT

      PALOMINO, Paula Toledo e ISOTANI, Seiji. Enhancing user experience in learning environments: a narrative gamification framework for education. Journal on Interactive Systems, v. 15, n. 1, p. 478-489, 2024Tradução . . Disponível em: https://doi.org/10.5753/jis.2024.4083. Acesso em: 16 nov. 2025.
    • APA

      Palomino, P. T., & Isotani, S. (2024). Enhancing user experience in learning environments: a narrative gamification framework for education. Journal on Interactive Systems, 15( 1), 478-489. doi:10.5753/jis.2024.4083
    • NLM

      Palomino PT, Isotani S. Enhancing user experience in learning environments: a narrative gamification framework for education [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 478-489.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4083
    • Vancouver

      Palomino PT, Isotani S. Enhancing user experience in learning environments: a narrative gamification framework for education [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 478-489.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4083
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: DESENVOLVIMENTO DE SOFTWARE, INTERAÇÃO USUÁRIO-COMPUTADOR, JOGOS DE COMPUTADOR, JOGOS EDUCATIVOS, CRIANÇAS, LUTO (ESTADO EMOCIONAL)

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    • ABNT

      VERHALEN, Aline Elias Cardoso e RODRIGUES, Kamila Rios da Hora. The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games. Journal on Interactive Systems, v. 15, n. 1, p. 926-941, 2024Tradução . . Disponível em: https://doi.org/10.5753/jis.2024.4101. Acesso em: 16 nov. 2025.
    • APA

      Verhalen, A. E. C., & Rodrigues, K. R. da H. (2024). The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games. Journal on Interactive Systems, 15( 1), 926-941. doi:10.5753/jis.2024.4101
    • NLM

      Verhalen AEC, Rodrigues KR da H. The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 926-941.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4101
    • Vancouver

      Verhalen AEC, Rodrigues KR da H. The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games [Internet]. Journal on Interactive Systems. 2024 ; 15( 1): 926-941.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2024.4101
  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: ÉTICA, MULTIMÍDIA, HIPERMÍDIA, WORLD WIDE WEB, REVISÃO SISTEMÁTICA, CIENTOMETRIA

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    • ABNT

      CARVALHO, Luiz Paulo et al. A broad meta-scientific overview of ethical aspects in brazilian research on web, hypermedia and multimedia at the WebMedia symposium. Journal on Interactive Systems, v. 14, n. 1, p. 1-22, 2023Tradução . . Disponível em: https://doi.org/10.5753/jis.2023.3138. Acesso em: 16 nov. 2025.
    • APA

      Carvalho, L. P., Suzano, J. A., Santoro, F. M., Oliveira, J., & Pimentel, M. da G. C. (2023). A broad meta-scientific overview of ethical aspects in brazilian research on web, hypermedia and multimedia at the WebMedia symposium. Journal on Interactive Systems, 14( 1), 1-22. doi:10.5753/jis.2023.3138
    • NLM

      Carvalho LP, Suzano JA, Santoro FM, Oliveira J, Pimentel M da GC. A broad meta-scientific overview of ethical aspects in brazilian research on web, hypermedia and multimedia at the WebMedia symposium [Internet]. Journal on Interactive Systems. 2023 ; 14( 1): 1-22.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2023.3138
    • Vancouver

      Carvalho LP, Suzano JA, Santoro FM, Oliveira J, Pimentel M da GC. A broad meta-scientific overview of ethical aspects in brazilian research on web, hypermedia and multimedia at the WebMedia symposium [Internet]. Journal on Interactive Systems. 2023 ; 14( 1): 1-22.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2023.3138
  • Source: Journal on Interactive Systems. Unidade: IME

    Subjects: VISÃO COMPUTACIONAL, INTERAÇÃO USUÁRIO-COMPUTADOR

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      MORIMOTO, Carlos Hitoshi et al. Computer vision based machine interaction. Journal on Interactive Systems, v. 2, n. 2, p. 55-58, 2011Tradução . . Disponível em: https://doi.org/10.5753/jis.2011.580. Acesso em: 16 nov. 2025.
    • APA

      Morimoto, C. H., Coutinho, F. L., Silva, J. R. da, Ghirotti, S. E., & Santos, T. T. (2011). Computer vision based machine interaction. Journal on Interactive Systems, 2( 2), 55-58. doi:10.5753/jis.2011.580
    • NLM

      Morimoto CH, Coutinho FL, Silva JR da, Ghirotti SE, Santos TT. Computer vision based machine interaction [Internet]. Journal on Interactive Systems. 2011 ; 2( 2): 55-58.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2011.580
    • Vancouver

      Morimoto CH, Coutinho FL, Silva JR da, Ghirotti SE, Santos TT. Computer vision based machine interaction [Internet]. Journal on Interactive Systems. 2011 ; 2( 2): 55-58.[citado 2025 nov. 16 ] Available from: https://doi.org/10.5753/jis.2011.580

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