Exploring the use of unplugged gamification on programming learners' experience (2024)
Source: ACM Transactions on Computing Education. Unidade: ICMC
Subjects: CIÊNCIA DA COMPUTAÇÃO, JOGOS EDUCATIVOS, ENSINO E APRENDIZAGEM
ABNT
BEZERRA, Gabriela de Carvalho Barros et al. Exploring the use of unplugged gamification on programming learners' experience. ACM Transactions on Computing Education, v. 24, n. 3, p. 42:1-42:25, 2024Tradução . . Disponível em: https://doi.org/10.1145/3686165. Acesso em: 04 nov. 2024.APA
Bezerra, G. de C. B., Santos, W. O. dos, Santos, A. C. G., & Hamari, J. (2024). Exploring the use of unplugged gamification on programming learners' experience. ACM Transactions on Computing Education, 24( 3), 42:1-42:25. doi:10.1145/3686165NLM
Bezerra G de CB, Santos WO dos, Santos ACG, Hamari J. Exploring the use of unplugged gamification on programming learners' experience [Internet]. ACM Transactions on Computing Education. 2024 ; 24( 3): 42:1-42:25.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1145/3686165Vancouver
Bezerra G de CB, Santos WO dos, Santos ACG, Hamari J. Exploring the use of unplugged gamification on programming learners' experience [Internet]. ACM Transactions on Computing Education. 2024 ; 24( 3): 42:1-42:25.[citado 2024 nov. 04 ] Available from: https://doi.org/10.1145/3686165