Project Éden: platform for introductory programming concepts (2021)
- Authors:
- USP affiliated authors: TOLEDO, CLÁUDIO FABIANO MOTTA - ICMC ; OLIVEIRA, YURE PABLO DO NASCIMENTO - ICMC ; PEREIRA, LEONARDO TORTORO - ICMC
- Unidade: ICMC
- Subjects: APRENDIZAGEM; JOGOS DE COMPUTADOR; AVALIAÇÃO DA APRENDIZAGEM
- Keywords: serious game; learning process; videogame; programming tool
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2021
- Source:
- Título: Proceedings
- ISSN: 2179-2259
- Conference titles: Brazilian Symposium on Computer Games and Digital Entertainment - SBGames
-
ABNT
OLIVEIRA, Yure Pablo do Nascimento e TOLEDO, Claudio Fabiano Motta e PEREIRA, Leonardo Tortoro. Project Éden: platform for introductory programming concepts. 2021, Anais.. Porto Alegre: SBC, 2021. Disponível em: https://www.sbgames.org/proceedings2021/EducacaoFull/217295.pdf. Acesso em: 30 dez. 2025. -
APA
Oliveira, Y. P. do N., Toledo, C. F. M., & Pereira, L. T. (2021). Project Éden: platform for introductory programming concepts. In Proceedings. Porto Alegre: SBC. Recuperado de https://www.sbgames.org/proceedings2021/EducacaoFull/217295.pdf -
NLM
Oliveira YP do N, Toledo CFM, Pereira LT. Project Éden: platform for introductory programming concepts [Internet]. Proceedings. 2021 ;[citado 2025 dez. 30 ] Available from: https://www.sbgames.org/proceedings2021/EducacaoFull/217295.pdf -
Vancouver
Oliveira YP do N, Toledo CFM, Pereira LT. Project Éden: platform for introductory programming concepts [Internet]. Proceedings. 2021 ;[citado 2025 dez. 30 ] Available from: https://www.sbgames.org/proceedings2021/EducacaoFull/217295.pdf - Adaptive generation of characters for tabletop role playing games
- Feasible-infeasible two-population genetic algorithm to evolve dungeon levels with dependencies in barrier mechanics
- Procedural enemy generation through parallel evolutionary algorithm
- Illuminating the space of enemies through MAP-Elites
- A system for orchestrating multiple procedurally generated content for different player profiles
- Procedural Generation of Dungeon Maps, Missions and Rooms
- Desenvolvimento e avaliação do projetoÉden, um jogo educacional sobre variáveis e tipos de dados
- Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players
- Arquitetura e desenvolvimento de um sistema de geração procedural de múltiplos conteúdos para jogos eletrônicos em tempo real
- Tabu search to solve the synchronized and integrated two-level lot sizing and scheduling problem
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