Rulebook: an architectural pattern for self-amending mechanics in digital games (2024)
Source: IEEE Transactions on Games. Unidade: IME
Subjects: ARQUITETURA DE SOFTWARE, PROJETO DE SOFTWARE ORIENTADO A OBJETO, JOGOS DE COMPUTADOR
ABNT
MIZUTANI, Wilson Kazuo e KON, Fábio. Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, v. 1, n. 1, p. 1-10, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2024.3359439. Acesso em: 13 nov. 2024.APA
Mizutani, W. K., & Kon, F. (2024). Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, 1( 1), 1-10. doi:10.1109/TG.2024.3359439NLM
Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2024 nov. 13 ] Available from: https://doi.org/10.1109/TG.2024.3359439Vancouver
Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2024 nov. 13 ] Available from: https://doi.org/10.1109/TG.2024.3359439