The relationship between users' behavior and their flow experience in gamified systems (2023)
Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC
Subjects: INTERAÇÃO HOMEM-MÁQUINA, JOGOS DE COMPUTADOR, COMPORTAMENTO
ABNT
SANTOS, Wilk Oliveira dos e HAMARI, Juho e ISOTANI, Seiji. The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 1-23, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611032. Acesso em: 05 set. 2024.APA
Santos, W. O. dos, Hamari, J., & Isotani, S. (2023). The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, 7( CHI PLAY), 1-23. doi:10.1145/3611032NLM
Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 set. 05 ] Available from: https://doi.org/10.1145/3611032Vancouver
Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 set. 05 ] Available from: https://doi.org/10.1145/3611032