Source: IEEE Transactions on Learning Technologies. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, ENSINO E APRENDIZAGEM, REVISÃO SISTEMÁTICA, MOTIVAÇÃO DO ALUNO
ABNT
PESSOA, Marcela Sávia Picanço et al. A journey to identify users' classification strategies to customize game-based and gamified learning environments. IEEE Transactions on Learning Technologies, v. 17, p. 527-541, 2024Tradução . . Disponível em: https://doi.org/10.1109/TLT.2023.3317396. Acesso em: 05 nov. 2024.APA
Pessoa, M. S. P., Lima, M., Pires, F., Haydar, G., Melo, R., Rodrigues, L. A. L., et al. (2024). A journey to identify users' classification strategies to customize game-based and gamified learning environments. IEEE Transactions on Learning Technologies, 17, 527-541. doi:10.1109/TLT.2023.3317396NLM
Pessoa MSP, Lima M, Pires F, Haydar G, Melo R, Rodrigues LAL, Oliveira D de, Oliveira E, Galvão L, Gadelha B, Isotani S, Gasparini I, Conte TU. A journey to identify users' classification strategies to customize game-based and gamified learning environments [Internet]. IEEE Transactions on Learning Technologies. 2024 ; 17 527-541.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1109/TLT.2023.3317396Vancouver
Pessoa MSP, Lima M, Pires F, Haydar G, Melo R, Rodrigues LAL, Oliveira D de, Oliveira E, Galvão L, Gadelha B, Isotani S, Gasparini I, Conte TU. A journey to identify users' classification strategies to customize game-based and gamified learning environments [Internet]. IEEE Transactions on Learning Technologies. 2024 ; 17 527-541.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1109/TLT.2023.3317396