Enhancing students' learning Experience through gamification: perspectives and challenges (2023)
Source: Communications in Computer and Information Science - CCIS. Conference titles: Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, COMPUTADOR NO ENSINO, APRENDIZAGEM
ABNT
PALOMINO, Paula Toledo et al. Enhancing students' learning Experience through gamification: perspectives and challenges. Communications in Computer and Information Science - CCIS. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-031-27639-2_6. Acesso em: 03 out. 2024. , 2023APA
Palomino, P. T., Rodrigues, L. A. L., Toda, A. M., & Isotani, S. (2023). Enhancing students' learning Experience through gamification: perspectives and challenges. Communications in Computer and Information Science - CCIS. Cham: Springer. doi:10.1007/978-3-031-27639-2_6NLM
Palomino PT, Rodrigues LAL, Toda AM, Isotani S. Enhancing students' learning Experience through gamification: perspectives and challenges [Internet]. Communications in Computer and Information Science - CCIS. 2023 ; 1702 113-133.[citado 2024 out. 03 ] Available from: https://doi.org/10.1007/978-3-031-27639-2_6Vancouver
Palomino PT, Rodrigues LAL, Toda AM, Isotani S. Enhancing students' learning Experience through gamification: perspectives and challenges [Internet]. Communications in Computer and Information Science - CCIS. 2023 ; 1702 113-133.[citado 2024 out. 03 ] Available from: https://doi.org/10.1007/978-3-031-27639-2_6