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  • Source: Journal of Computers in Education. Unidades: ICMC, EESC E ICMC

    Subjects: TECNOLOGIA EDUCACIONAL, JOGOS EDUCATIVOS, ANÁLISE DE DADOS

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Wilk Oliveira dos et al. The effects of gender stereotype‑based interfaces on users' flow experience and performance. Journal of Computers in Education, v. 11, n. 1, p. 95-120, 2024Tradução . . Disponível em: https://doi.org/10.1007/s40692-022-00249-5. Acesso em: 21 jun. 2024.
    • APA

      Santos, W. O. dos, Hamari, J., Ferreira, W., Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2024). The effects of gender stereotype‑based interfaces on users' flow experience and performance. Journal of Computers in Education, 11( 1), 95-120. doi:10.1007/s40692-022-00249-5
    • NLM

      Santos WO dos, Hamari J, Ferreira W, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of gender stereotype‑based interfaces on users' flow experience and performance [Internet]. Journal of Computers in Education. 2024 ; 11( 1): 95-120.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1007/s40692-022-00249-5
    • Vancouver

      Santos WO dos, Hamari J, Ferreira W, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of gender stereotype‑based interfaces on users' flow experience and performance [Internet]. Journal of Computers in Education. 2024 ; 11( 1): 95-120.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1007/s40692-022-00249-5
  • Source: Scientific Reports. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, PORTUGUÊS DO BRASIL, ADOLESCENTES

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, v. 13, p. 1-9, 2023Tradução . . Disponível em: https://doi.org/10.1038/s41598-023-45544-y. Acesso em: 21 jun. 2024.
    • APA

      Santos, A. C. G., Muramatsu, P. K., Santos, W. O. dos, Joaquim, S., Hamari, J., & Isotani, S. (2023). Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, 13, 1-9. doi:10.1038/s41598-023-45544-y
    • NLM

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
    • Vancouver

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
  • Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, JOGOS DE COMPUTADOR, COMPORTAMENTO

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    • ABNT

      SANTOS, Wilk Oliveira dos e HAMARI, Juho e ISOTANI, Seiji. The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 1-23, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611032. Acesso em: 21 jun. 2024.
    • APA

      Santos, W. O. dos, Hamari, J., & Isotani, S. (2023). The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, 7( CHI PLAY), 1-23. doi:10.1145/3611032
    • NLM

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1145/3611032
    • Vancouver

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1145/3611032
  • Source: ACM Proceedings on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, ESTUDO DE USUÁRIOS, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 422:1-422:29, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611068. Acesso em: 21 jun. 2024.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., Joaquim, S., & Isotani, S. (2023). The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, 7( CHI PLAY), 422:1-422:29. doi:10.1145/3611068
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1145/3611068
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1145/3611068
  • Source: Behaviour and Information Technology. Unidades: ICMC, EESC E ICMC

    Subjects: INTERFACE HOMEM-COMPUTADOR, SISTEMAS DE INFORMAÇÃO, ACESSIBILIDADE AO MEIO FÍSICO

    Acesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Wilk Oliveira dos et al. Uncovering associations between users' behaviour and their flow experience. Behaviour and Information Technology, 2023Tradução . . Disponível em: https://doi.org/10.1080/0144929X.2023.2276822. Acesso em: 21 jun. 2024.
    • APA

      Santos, W. O. dos, Hamari, J., Ferreira, W., Pastushenko, O., Toda, A. M., Palomino, P. T., & Isotani, S. (2023). Uncovering associations between users' behaviour and their flow experience. Behaviour and Information Technology. doi:10.1080/0144929X.2023.2276822
    • NLM

      Santos WO dos, Hamari J, Ferreira W, Pastushenko O, Toda AM, Palomino PT, Isotani S. Uncovering associations between users' behaviour and their flow experience [Internet]. Behaviour and Information Technology. 2023 ;[citado 2024 jun. 21 ] Available from: https://doi.org/10.1080/0144929X.2023.2276822
    • Vancouver

      Santos WO dos, Hamari J, Ferreira W, Pastushenko O, Toda AM, Palomino PT, Isotani S. Uncovering associations between users' behaviour and their flow experience [Internet]. Behaviour and Information Technology. 2023 ;[citado 2024 jun. 21 ] Available from: https://doi.org/10.1080/0144929X.2023.2276822

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