Filtros : "User modeling" Limpar

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  • Unidade: ICMC

    Subjects: JOGOS EDUCATIVOS, TECNOLOGIA EDUCACIONAL

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    • ABNT

      SANTOS, Ana Cláudia Guimarães. Modeling user types changes in gamified systems. 2023. Dissertação (Mestrado) – Universidade de São Paulo, São Carlos, 2023. Disponível em: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/. Acesso em: 03 jan. 2026.
    • APA

      Santos, A. C. G. (2023). Modeling user types changes in gamified systems (Dissertação (Mestrado). Universidade de São Paulo, São Carlos. Recuperado de https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/
    • NLM

      Santos ACG. Modeling user types changes in gamified systems [Internet]. 2023 ;[citado 2026 jan. 03 ] Available from: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/
    • Vancouver

      Santos ACG. Modeling user types changes in gamified systems [Internet]. 2023 ;[citado 2026 jan. 03 ] Available from: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/
  • Source: Smart Learning Environments. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, EDUCAÇÃO, MODELAGEM DE DADOS

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      SANTOS, Wilk Oliveira dos et al. The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, v. 9, p. 1-26, 2022Tradução . . Disponível em: https://doi.org/10.1186/s40561-022-00194-x. Acesso em: 03 jan. 2026.
    • APA

      Santos, W. O. dos, Hamari, J., Santana, S. J. de, Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2022). The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, 9, 1-26. doi:10.1186/s40561-022-00194-x
    • NLM

      Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1186/s40561-022-00194-x
    • Vancouver

      Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1186/s40561-022-00194-x
  • Source: User Modeling and User-Adapted Interaction. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, JOGADORES, PREFERÊNCIAS

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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The relationship between user types and gamification designs. User Modeling and User-Adapted Interaction, v. 31, p. 907-940, 2021Tradução . . Disponível em: https://doi.org/10.1007/s11257-021-09300-z. Acesso em: 03 jan. 2026.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., Rodrigues, L. A. L., Toda, A. M., Palomino, P. T., & Isotani, S. (2021). The relationship between user types and gamification designs. User Modeling and User-Adapted Interaction, 31, 907-940. doi:10.1007/s11257-021-09300-z
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Rodrigues LAL, Toda AM, Palomino PT, Isotani S. The relationship between user types and gamification designs [Internet]. User Modeling and User-Adapted Interaction. 2021 ; 31 907-940.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1007/s11257-021-09300-z
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Rodrigues LAL, Toda AM, Palomino PT, Isotani S. The relationship between user types and gamification designs [Internet]. User Modeling and User-Adapted Interaction. 2021 ; 31 907-940.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1007/s11257-021-09300-z
  • Source: Proceedings. Conference titles: International Conference on Advanced Learning Technologies - ICALT. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, JOGADORES, EDUCAÇÃO

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    • ABNT

      SANTOS, Wilk Oliveira dos et al. Modeling students' flow experience through data logs in gamified educational systems. 2021, Anais.. Los Alamitos: IEEE, 2021. Disponível em: https://doi.org/10.1109/ICALT52272.2021.00037. Acesso em: 03 jan. 2026.
    • APA

      Santos, W. O. dos, Isotani, S., Pastushenko, O., Hruška, T., & Hamari, J. (2021). Modeling students' flow experience through data logs in gamified educational systems. In Proceedings. Los Alamitos: IEEE. doi:10.1109/ICALT52272.2021.00037
    • NLM

      Santos WO dos, Isotani S, Pastushenko O, Hruška T, Hamari J. Modeling students' flow experience through data logs in gamified educational systems [Internet]. Proceedings. 2021 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.1109/ICALT52272.2021.00037
    • Vancouver

      Santos WO dos, Isotani S, Pastushenko O, Hruška T, Hamari J. Modeling students' flow experience through data logs in gamified educational systems [Internet]. Proceedings. 2021 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.1109/ICALT52272.2021.00037
  • Source: Proceedings. Conference titles: International GamiFIN Conference. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, ENSINO, EDUCAÇÃO

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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. Do people’s user types change over time?: an exploratory study. Proceedings. Aachen: CEUR-WS. Disponível em: http://ceur-ws.org/Vol-2883/paper10.pdf. Acesso em: 03 jan. 2026. , 2021
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., & Isotani, S. (2021). Do people’s user types change over time?: an exploratory study. Proceedings. Aachen: CEUR-WS. Recuperado de http://ceur-ws.org/Vol-2883/paper10.pdf
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Isotani S. Do people’s user types change over time?: an exploratory study [Internet]. Proceedings. 2021 ; 2883 90-99.[citado 2026 jan. 03 ] Available from: http://ceur-ws.org/Vol-2883/paper10.pdf
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Isotani S. Do people’s user types change over time?: an exploratory study [Internet]. Proceedings. 2021 ; 2883 90-99.[citado 2026 jan. 03 ] Available from: http://ceur-ws.org/Vol-2883/paper10.pdf
  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

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    • ABNT

      PAIVA, Ranilson et al. What do students do on-line?: Modeling students' interactions to improve their learning experience. Computers in human behavior, v. No 2016, p. 769-781, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.07.048. Acesso em: 03 jan. 2026.
    • APA

      Paiva, R., Bittencourt, I. I., Tenório, T., Jaques, P. A., & Isotani, S. (2016). What do students do on-line?: Modeling students' interactions to improve their learning experience. Computers in human behavior, No 2016, 769-781. doi:10.1016/j.chb.2016.07.048
    • NLM

      Paiva R, Bittencourt II, Tenório T, Jaques PA, Isotani S. What do students do on-line?: Modeling students' interactions to improve their learning experience [Internet]. Computers in human behavior. 2016 ;No 2016 769-781.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1016/j.chb.2016.07.048
    • Vancouver

      Paiva R, Bittencourt II, Tenório T, Jaques PA, Isotani S. What do students do on-line?: Modeling students' interactions to improve their learning experience [Internet]. Computers in human behavior. 2016 ;No 2016 769-781.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1016/j.chb.2016.07.048

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