Churn prediction in online games using players login records: frequency analysis approach (2015)
Source: IEEE Transactions on Computational Intelligence and AI in Games. Unidade: EP
Subjects: APRENDIZADO COMPUTACIONAL, JOGOS DE COMPUTADOR
ABNT
CASTRO, Emiliano Gonçalves de e TSUZUKI, Marcos de Sales Guerra. Churn prediction in online games using players login records: frequency analysis approach. IEEE Transactions on Computational Intelligence and AI in Games, v. 7, n. 3, p. 255-265, 2015Tradução . . Disponível em: https://doi.org/10.1109/TCIAIG.2015.2401979. Acesso em: 16 jun. 2024.APA
Castro, E. G. de, & Tsuzuki, M. de S. G. (2015). Churn prediction in online games using players login records: frequency analysis approach. IEEE Transactions on Computational Intelligence and AI in Games, 7( 3), 255-265. doi:10.1109/TCIAIG.2015.2401979NLM
Castro EG de, Tsuzuki M de SG. Churn prediction in online games using players login records: frequency analysis approach [Internet]. IEEE Transactions on Computational Intelligence and AI in Games. 2015 ; 7( 3): 255-265.[citado 2024 jun. 16 ] Available from: https://doi.org/10.1109/TCIAIG.2015.2401979Vancouver
Castro EG de, Tsuzuki M de SG. Churn prediction in online games using players login records: frequency analysis approach [Internet]. IEEE Transactions on Computational Intelligence and AI in Games. 2015 ; 7( 3): 255-265.[citado 2024 jun. 16 ] Available from: https://doi.org/10.1109/TCIAIG.2015.2401979