Is it worth using gamification on software testing education?: an experience report (2019)
- Authors:
- USP affiliated authors: SOUZA, SIMONE DO ROCIO SENGER DE - ICMC ; PASCHOAL, LEO NATAN - ICMC
- Unidade: ICMC
- DOI: 10.1145/3364641.3364661
- Subjects: JOGOS EDUCATIVOS; QUALIDADE DE PRODUTO DE SOFTWARE; TESTE E AVALIAÇÃO DE SOFTWARE
- Keywords: Education; gamification; game elements; quality assurance; experience report
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título do periódico: Proceedings
- Conference titles: Brazilian Symposium on Software Quality - SBQS
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
JESUS, Gabriela Martins de et al. Is it worth using gamification on software testing education?: an experience report. 2019, Anais.. New York: ACM, 2019. Disponível em: https://doi.org/10.1145/3364641.3364661. Acesso em: 19 set. 2024. -
APA
Jesus, G. M. de, Paschoal, L. N., Ferrari, F. C., & Souza, S. do R. S. de. (2019). Is it worth using gamification on software testing education?: an experience report. In Proceedings. New York: ACM. doi:10.1145/3364641.3364661 -
NLM
Jesus GM de, Paschoal LN, Ferrari FC, Souza S do RS de. Is it worth using gamification on software testing education?: an experience report [Internet]. Proceedings. 2019 ;[citado 2024 set. 19 ] Available from: https://doi.org/10.1145/3364641.3364661 -
Vancouver
Jesus GM de, Paschoal LN, Ferrari FC, Souza S do RS de. Is it worth using gamification on software testing education?: an experience report [Internet]. Proceedings. 2019 ;[citado 2024 set. 19 ] Available from: https://doi.org/10.1145/3364641.3364661 - Is it worth using gamification on software testing education?: an extended experience report in the context of undergraduate students
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Informações sobre o DOI: 10.1145/3364641.3364661 (Fonte: oaDOI API)
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