An agile method for developing OERs and its application in serious game design (2018)
- Authors:
- USP affiliated authors: MALDONADO, JOSÉ CARLOS - ICMC ; ISOTANI, SEIJI - ICMC
- Unidade: ICMC
- DOI: 10.1007/978-3-319-97934-2_12
- Subjects: TECNOLOGIA EDUCACIONAL; MÉTODOS ÁGEIS; COMPUTAÇÃO APLICADA; JOGOS EDUCATIVOS
- Keywords: Agile method; Educational resource; Serious games
- Language: Inglês
- Imprenta:
- Publisher: Springer Nature Switzerland AG
- Publisher place: Cham, Switzerland
- Date published: 2018
- Source:
- Título: Communications in Computer and Information Science
- ISSN: 1865-0929
- Volume/Número/Paginação/Ano: v. 832, p. 192-206, 2018
- Conference titles: International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA
- Status:
- Nenhuma versão em acesso aberto identificada
-
ABNT
ROCHA, Rafaela V. et al. An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. Disponível em: https://doi.org/10.1007/978-3-319-97934-2_12. Acesso em: 01 abr. 2026. , 2018 -
APA
Rocha, R. V., Valle, P. H. D., Maldonado, J. C., Bittencourt, I. I., & Isotani, S. (2018). An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. doi:10.1007/978-3-319-97934-2_12 -
NLM
Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.[citado 2026 abr. 01 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_12 -
Vancouver
Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.[citado 2026 abr. 01 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_12 - Software livre e conteúdos educacionais abertos no ensino de computação
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