Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies (2016)
- Authors:
- Autor USP: ISOTANI, SEIJI - ICMC
- Unidade: ICMC
- DOI: 10.1007/978-3-319-39672-9_2
- Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS); ONTOLOGIA; WEB SEMÂNTICA
- Keywords: Gamification; Collaborative learning; CSCL scripts
- Language: Inglês
- Imprenta:
- Publisher: Springer International Publishing
- Publisher place: Cham, Switzerland
- Date published: 2016
- Source:
- Título: Communications in Computer and Information Science
- ISSN: 1865-0929
- Volume/Número/Paginação/Ano: v. 606, p. 12-28, 2015
- Conference titles: International Workshop Social Computing in Digital Education - SOCIALEDU 2015
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
CHALLCO, Geiser Chalco et al. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science. Cham, Switzerland: Springer International Publishing. Disponível em: https://doi.org/10.1007/978-3-319-39672-9_2. Acesso em: 17 out. 2024. , 2016 -
APA
Challco, G. C., Mizoguchi, R., Bittencourt, I. I., & Isotani, S. (2016). Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies. Communications in Computer and Information Science. Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-39672-9_2 -
NLM
Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.[citado 2024 out. 17 ] Available from: https://doi.org/10.1007/978-3-319-39672-9_2 -
Vancouver
Challco GC, Mizoguchi R, Bittencourt II, Isotani S. Gamification of collaborative learning scenarios: structuring persuasive strategies using game elements and ontologies [Internet]. Communications in Computer and Information Science. 2016 ; 606 12-28.[citado 2024 out. 17 ] Available from: https://doi.org/10.1007/978-3-319-39672-9_2 - Discouraging gaming the system through interventions of an animated pedagogical agent
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Informações sobre o DOI: 10.1007/978-3-319-39672-9_2 (Fonte: oaDOI API)
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