Gamification of virtual learning environments: a narrative and user experience approach (2023)
Source: Proceddings. Conference titles: Brazilian Symposium on Human Factors in Computing Systems - IHC. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, APRENDIZAGEM, NARRATIVA, ONTOLOGIA
ABNT
PALOMINO, Paula Toledo e NACKE, Lennart e ISOTANI, Seiji. Gamification of virtual learning environments: a narrative and user experience approach. 2023, Anais.. New York: ACM, 2023. Disponível em: https://doi.org/10.1145/3638067.3638103. Acesso em: 16 nov. 2024.APA
Palomino, P. T., Nacke, L., & Isotani, S. (2023). Gamification of virtual learning environments: a narrative and user experience approach. In Proceddings. New York: ACM. doi:10.1145/3638067.3638103NLM
Palomino PT, Nacke L, Isotani S. Gamification of virtual learning environments: a narrative and user experience approach [Internet]. Proceddings. 2023 ;[citado 2024 nov. 16 ] Available from: https://doi.org/10.1145/3638067.3638103Vancouver
Palomino PT, Nacke L, Isotani S. Gamification of virtual learning environments: a narrative and user experience approach [Internet]. Proceddings. 2023 ;[citado 2024 nov. 16 ] Available from: https://doi.org/10.1145/3638067.3638103