Source: International Journal of Child-Computer Interaction. Unidade: ICMC
Subjects: ALFABETIZAÇÃO, PRÉ-ESCOLAR, CONSCIÊNCIA FONOLÓGICA, JOGOS DE COMPUTADOR
ABNT
JOGO, Danielle Akemi et al. Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design. International Journal of Child-Computer Interaction, v. 33, p. 1-14, 2022Tradução . . Disponível em: https://doi.org/10.1016/j.ijcci.2022.100458. Acesso em: 10 out. 2024.APA
Jogo, D. A., Challco, G. C., Pinto, I. I. B. S., Reis, M., Silva, L. R., & Isotani, S. (2022). Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design. International Journal of Child-Computer Interaction, 33, 1-14. doi:10.1016/j.ijcci.2022.100458NLM
Jogo DA, Challco GC, Pinto IIBS, Reis M, Silva LR, Isotani S. Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design [Internet]. International Journal of Child-Computer Interaction. 2022 ; 33 1-14.[citado 2024 out. 10 ] Available from: https://doi.org/10.1016/j.ijcci.2022.100458Vancouver
Jogo DA, Challco GC, Pinto IIBS, Reis M, Silva LR, Isotani S. Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design [Internet]. International Journal of Child-Computer Interaction. 2022 ; 33 1-14.[citado 2024 out. 10 ] Available from: https://doi.org/10.1016/j.ijcci.2022.100458