Source: Anais. Conference titles: Congresso Brasileiro de Informática na Educação - CBIE. Unidade: ICMC
Subjects: COMPUTADOR NO ENSINO, JOGOS DE COMPUTADOR, DESENVOLVIMENTO DE SOFTWARE, ONTOLOGIAS
ABNT
CHALLCO, Geiser Chalco e ISOTANI, Seiji. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with motivational problems in scripted collaborative learning. 2019, Anais.. Porto Alegre: SBC, 2019. Disponível em: https://doi.org/10.5753/cbie.wcbie.2019.981. Acesso em: 14 out. 2024.APA
Challco, G. C., & Isotani, S. (2019). Gamification of collaborative learning scenarios: an ontological engineering approach to deal with motivational problems in scripted collaborative learning. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.wcbie.2019.981NLM
Challco GC, Isotani S. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with motivational problems in scripted collaborative learning [Internet]. Anais. 2019 ;[citado 2024 out. 14 ] Available from: https://doi.org/10.5753/cbie.wcbie.2019.981Vancouver
Challco GC, Isotani S. Gamification of collaborative learning scenarios: an ontological engineering approach to deal with motivational problems in scripted collaborative learning [Internet]. Anais. 2019 ;[citado 2024 out. 14 ] Available from: https://doi.org/10.5753/cbie.wcbie.2019.981