Filtros : "COMPORTAMENTO" "ICMC" "Finlândia" Limpar

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  • Fonte: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC

    Assuntos: INTERAÇÃO HOMEM-MÁQUINA, JOGOS DE COMPUTADOR, COMPORTAMENTO

    Versão PublicadaAcesso à fonteDOIComo citar
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Wilk Oliveira dos e HAMARI, Juho e ISOTANI, Seiji. The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 1-23, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611032. Acesso em: 08 out. 2024.
    • APA

      Santos, W. O. dos, Hamari, J., & Isotani, S. (2023). The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, 7( CHI PLAY), 1-23. doi:10.1145/3611032
    • NLM

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 out. 08 ] Available from: https://doi.org/10.1145/3611032
    • Vancouver

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2024 out. 08 ] Available from: https://doi.org/10.1145/3611032
  • Fonte: Proceedings. Nome do evento: Annual Hawaii International Conference on System Sciences. Unidade: ICMC

    Assuntos: EDUCAÇÃO A DISTÂNCIA, COMPORTAMENTO, ANÁLISE DE DADOS

    Versão PublicadaAcesso à fonteDOIComo citar
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Wilk Oliveira dos et al. The relationship between students' flow experience and their behavior data in gamified educational systems. 2022, Anais.. Honolulu: University of Hawaii at Manoa, 2022. Disponível em: https://doi.org/10.24251/HICSS.2022.008. Acesso em: 08 out. 2024.
    • APA

      Santos, W. O. dos, Tenório, K., Hamari, J., & Isotani, S. (2022). The relationship between students' flow experience and their behavior data in gamified educational systems. In Proceedings. Honolulu: University of Hawaii at Manoa. doi:10.24251/HICSS.2022.008
    • NLM

      Santos WO dos, Tenório K, Hamari J, Isotani S. The relationship between students' flow experience and their behavior data in gamified educational systems [Internet]. Proceedings. 2022 ;[citado 2024 out. 08 ] Available from: https://doi.org/10.24251/HICSS.2022.008
    • Vancouver

      Santos WO dos, Tenório K, Hamari J, Isotani S. The relationship between students' flow experience and their behavior data in gamified educational systems [Internet]. Proceedings. 2022 ;[citado 2024 out. 08 ] Available from: https://doi.org/10.24251/HICSS.2022.008

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