Filtros : "Proceedings of the ACM on Human-Computer Interaction" Removido: "INTERFACE GRÁFICA" Limpar

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  • Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: IME

    Subjects: EDITORIAL, TEORIA DA COMPUTAÇÃO

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      CASTNER, Nora Jane et al. Editorial: PACMHCI V9, N3, May 2025. Proceedings of the ACM on Human-Computer Interaction, v. 9, n. 3, p. 1-1, 2025Tradução . . Disponível em: https://doi.org/10.1145/3725826. Acesso em: 03 jul. 2025.
    • APA

      Castner, N. J., Kiefer, P., Laubrock, J., & Morimoto, C. H. (2025). Editorial: PACMHCI V9, N3, May 2025. Proceedings of the ACM on Human-Computer Interaction, 9( 3), 1-1. doi:10.1145/3725826
    • NLM

      Castner NJ, Kiefer P, Laubrock J, Morimoto CH. Editorial: PACMHCI V9, N3, May 2025 [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2025 ; 9( 3): 1-1.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3725826
    • Vancouver

      Castner NJ, Kiefer P, Laubrock J, Morimoto CH. Editorial: PACMHCI V9, N3, May 2025 [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2025 ; 9( 3): 1-1.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3725826
  • Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, JOGOS DE COMPUTADOR, COMPORTAMENTO

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    • ABNT

      SANTOS, Wilk Oliveira dos e HAMARI, Juho e ISOTANI, Seiji. The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 1-23, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611032. Acesso em: 03 jul. 2025.
    • APA

      Santos, W. O. dos, Hamari, J., & Isotani, S. (2023). The relationship between users' behavior and their flow experience in gamified systems. Proceedings of the ACM on Human-Computer Interaction, 7( CHI PLAY), 1-23. doi:10.1145/3611032
    • NLM

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3611032
    • Vancouver

      Santos WO dos, Hamari J, Isotani S. The relationship between users' behavior and their flow experience in gamified systems [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 1-23.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3611032
  • Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, MOTIVAÇÃO DO ALUNO, EDUCAÇÃO

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    • ABNT

      RODRIGUES, Luiz Antonio Lima et al. Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, v. 5, n. CHI PLAY, p. 1-25, 2021Tradução . . Disponível em: https://doi.org/10.1145/3474714. Acesso em: 03 jul. 2025.
    • APA

      Rodrigues, L. A. L., Palomino, P. T., Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Santos, A. P. A., et al. (2021). Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, 5( CHI PLAY), 1-25. doi:10.1145/3474714
    • NLM

      Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3474714
    • Vancouver

      Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2025 jul. 03 ] Available from: https://doi.org/10.1145/3474714

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