Source: Smart Learning Environments. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, EDUCAÇÃO, MODELAGEM DE DADOS
ABNT
SANTOS, Wilk Oliveira dos et al. The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, v. 9, p. 1-26, 2022Tradução . . Disponível em: https://doi.org/10.1186/s40561-022-00194-x. Acesso em: 17 ago. 2024.APA
Santos, W. O. dos, Hamari, J., Santana, S. J. de, Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2022). The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, 9, 1-26. doi:10.1186/s40561-022-00194-xNLM
Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2024 ago. 17 ] Available from: https://doi.org/10.1186/s40561-022-00194-xVancouver
Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2024 ago. 17 ] Available from: https://doi.org/10.1186/s40561-022-00194-x