Filtros : "Bittencourt, Ig Ibert" "Computers in human behavior" "ICMC" Removidos: "FMRP-RGE" "FMRP-RMS" "1999" "ACL" Limpar

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  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
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    • ABNT

      TENÓRIO, Thyago et al. Does peer assessment in on-line learning environments work?: A systematic review of the literature. Computers in human behavior, v. No 2016, p. 94-107, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.06.020. Acesso em: 11 nov. 2024.
    • APA

      Tenório, T., Bittencourt, I. I., Isotani, S., & Silva, A. P. da. (2016). Does peer assessment in on-line learning environments work?: A systematic review of the literature. Computers in human behavior, No 2016, 94-107. doi:10.1016/j.chb.2016.06.020
    • NLM

      Tenório T, Bittencourt II, Isotani S, Silva AP da. Does peer assessment in on-line learning environments work?: A systematic review of the literature [Internet]. Computers in human behavior. 2016 ; No 2016 94-107.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.06.020
    • Vancouver

      Tenório T, Bittencourt II, Isotani S, Silva AP da. Does peer assessment in on-line learning environments work?: A systematic review of the literature [Internet]. Computers in human behavior. 2016 ; No 2016 94-107.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.06.020
  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
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    • ABNT

      BORGES, Simone S et al. Reduced GUI for an interactive geometry software: does it affect students' performance? Computers in human behavior, v. 54, n. ja 2016, p. 124-133, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2015.07.064. Acesso em: 11 nov. 2024.
    • APA

      Borges, S. S., Reis, H. M., Marques, L. B., Durelli, V. H. S., Bittencourt, I. I., Jaques, P. A., & Isotani, S. (2016). Reduced GUI for an interactive geometry software: does it affect students' performance? Computers in human behavior, 54( ja 2016), 124-133. doi:10.1016/j.chb.2015.07.064
    • NLM

      Borges SS, Reis HM, Marques LB, Durelli VHS, Bittencourt II, Jaques PA, Isotani S. Reduced GUI for an interactive geometry software: does it affect students' performance? [Internet]. Computers in human behavior. 2016 ; 54( ja 2016): 124-133.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2015.07.064
    • Vancouver

      Borges SS, Reis HM, Marques LB, Durelli VHS, Bittencourt II, Jaques PA, Isotani S. Reduced GUI for an interactive geometry software: does it affect students' performance? [Internet]. Computers in human behavior. 2016 ; 54( ja 2016): 124-133.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2015.07.064
  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      TENÓRIO, Thyago et al. A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, v. No 2016, p. 247-263, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.06.049. Acesso em: 11 nov. 2024.
    • APA

      Tenório, T., Bittencourt, I. I., Isotani, S., Pedro, A., & Ospina, P. (2016). A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, No 2016, 247-263. doi:10.1016/j.chb.2016.06.049
    • NLM

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049
    • Vancouver

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049
  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
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    • ABNT

      PAIVA, Ranilson et al. What do students do on-line?: Modeling students' interactions to improve their learning experience. Computers in human behavior, v. No 2016, p. 769-781, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.07.048. Acesso em: 11 nov. 2024.
    • APA

      Paiva, R., Bittencourt, I. I., Tenório, T., Jaques, P. A., & Isotani, S. (2016). What do students do on-line?: Modeling students' interactions to improve their learning experience. Computers in human behavior, No 2016, 769-781. doi:10.1016/j.chb.2016.07.048
    • NLM

      Paiva R, Bittencourt II, Tenório T, Jaques PA, Isotani S. What do students do on-line?: Modeling students' interactions to improve their learning experience [Internet]. Computers in human behavior. 2016 ;No 2016 769-781.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.07.048
    • Vancouver

      Paiva R, Bittencourt II, Tenório T, Jaques PA, Isotani S. What do students do on-line?: Modeling students' interactions to improve their learning experience [Internet]. Computers in human behavior. 2016 ;No 2016 769-781.[citado 2024 nov. 11 ] Available from: https://doi.org/10.1016/j.chb.2016.07.048

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