Filtros : "Procedural Content Generation" Limpar

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  • Source: Journal on Interactive Systems. Unidade: ICMC

    Subjects: APRENDIZADO COMPUTACIONAL, JOGOS DE COMPUTADOR, JOGADORES

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      PEREIRA, Leonardo Tórtoro e TEOI, Tyago Yuji e TOLEDO, Claudio Fabiano Motta. Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, v. 16, n. 1, p. 490–504, 2025Tradução . . Disponível em: https://doi.org/10.5753/jis.2025.5630. Acesso em: 03 jan. 2026.
    • APA

      Pereira, L. T., Teoi, T. Y., & Toledo, C. F. M. (2025). Evaluating a procedural content orchestrator gameplay data and classifying user profiles. Journal on Interactive Systems, 16( 1), 490–504. doi:10.5753/jis.2025.5630
    • NLM

      Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/jis.2025.5630
    • Vancouver

      Pereira LT, Teoi TY, Toledo CFM. Evaluating a procedural content orchestrator gameplay data and classifying user profiles [Internet]. Journal on Interactive Systems. 2025 ; 16( 1): 490–504.[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/jis.2025.5630
  • Source: Anais Estendidos. Conference titles: Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames. Unidade: ICMC

    Subjects: INTERAÇÃO USUÁRIO-COMPUTADOR, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      PEREIRA, Leonardo Tortoro et al. Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content. 2024, Anais.. Porto Alegre: SBC, 2024. Disponível em: https://doi.org/10.5753/sbgames_estendido.2024.241181. Acesso em: 03 jan. 2026.
    • APA

      Pereira, L. T., Rodrigues, K. R. da H., Toledo, C. F. M., & Teoi, T. Y. (2024). Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content. In Anais Estendidos. Porto Alegre: SBC. doi:10.5753/sbgames_estendido.2024.241181
    • NLM

      Pereira LT, Rodrigues KR da H, Toledo CFM, Teoi TY. Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content [Internet]. Anais Estendidos. 2024 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/sbgames_estendido.2024.241181
    • Vancouver

      Pereira LT, Rodrigues KR da H, Toledo CFM, Teoi TY. Understanding players to enhance their fun: how to extract player data and motivation factors for procedural content [Internet]. Anais Estendidos. 2024 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/sbgames_estendido.2024.241181
  • Source: IEEE Transactions on Games. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, ALGORITMOS, ARQUITETURA DE SOFTWARE

    PrivadoAcesso à fonteDOIHow to cite
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    • ABNT

      PEREIRA, Leonardo Tortoro e VIANA, Breno Mauricio de Freitas e TOLEDO, Claudio Fabiano Motta. A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, v. 16, n. 1, p. 64-74, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2022.3213781. Acesso em: 03 jan. 2026.
    • APA

      Pereira, L. T., Viana, B. M. de F., & Toledo, C. F. M. (2024). A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, 16( 1), 64-74. doi:10.1109/TG.2022.3213781
    • NLM

      Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1109/TG.2022.3213781
    • Vancouver

      Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2026 jan. 03 ] Available from: https://doi.org/10.1109/TG.2022.3213781

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