Teaching software design patterns: an experience using the Jigsaw classroom (2025)
- Authors:
- Autor USP: RODRIGUEZ, LINA MARIA GARCES - ICMC
- Unidade: ICMC
- DOI: 10.5753/sbes.2025.10759
- Subjects: PROJETO DE SOFTWARE; ENSINO E APRENDIZAGEM
- Keywords: design patterns; software engineering education; jigsaw; active learning; experience
- Agências de fomento:
- Language: Inglês
- Sustainable Development Goals (GDS):
04. Quality education
- Imprenta:
- Publisher: SBC
- Publisher place: Porto Alegre
- Date published: 2025
- Source:
- Conference titles: Congresso Brasileiro de Software: Teoria e Prática - CBSoft
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
GARCÉS, Lina e OLIVEIRA, Brauner. Teaching software design patterns: an experience using the Jigsaw classroom. 2025, Anais.. Porto Alegre: SBC, 2025. Disponível em: https://doi.org/10.5753/sbes.2025.10759. Acesso em: 03 jan. 2026. -
APA
Garcés, L., & Oliveira, B. (2025). Teaching software design patterns: an experience using the Jigsaw classroom. In Anais. Porto Alegre: SBC. doi:10.5753/sbes.2025.10759 -
NLM
Garcés L, Oliveira B. Teaching software design patterns: an experience using the Jigsaw classroom [Internet]. Anais. 2025 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/sbes.2025.10759 -
Vancouver
Garcés L, Oliveira B. Teaching software design patterns: an experience using the Jigsaw classroom [Internet]. Anais. 2025 ;[citado 2026 jan. 03 ] Available from: https://doi.org/10.5753/sbes.2025.10759 - MPS Manager: a serious game to enhance teaching on software development process quality
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Informações sobre o DOI: 10.5753/sbes.2025.10759 (Fonte: oaDOI API)
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