Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers (2023)
- Authors:
- USP affiliated authors: POMPEU, JOSÉ EDUARDO - FM ; LOPES, ROSELI DE DEUS - EP
- Unidades: FM; EP
- DOI: 10.1089/cyber.2022.0025
- Subjects: REALIDADE VIRTUAL; TREINAMENTO DE SENSIBILIDADE; SATISFAÇÃO DO PACIENTE; COGNIÇÃO
- Language: Inglês
- Imprenta:
- Publisher place: New Rochelle
- Date published: 2023
- Source:
- Título: Cyberpsychology behavior and social networking
- ISSN: 2152-2715
- Volume/Número/Paginação/Ano: v. 26, n. 3, p. 169-176, 2023
- Status:
- Nenhuma versão em acesso aberto identificada
-
ABNT
BACHA, Jessica Maria Ribeiro et al. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers. Cyberpsychology behavior and social networking, v. 26, n. 3, p. 169-176, 2023Tradução . . Disponível em: https://observatorio.fm.usp.br/handle/OPI/52930. Acesso em: 01 abr. 2026. -
APA
Bacha, J. M. R., Pereira, G. A. F., Silva, I. B. A. N., Kim, D. H. C., Massaro, A. B., Vieira, K. S., et al. (2023). Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers. Cyberpsychology behavior and social networking, 26( 3), 169-176. doi:10.1089/cyber.2022.0025 -
NLM
Bacha JMR, Pereira GAF, Silva IBAN, Kim DHC, Massaro AB, Vieira KS, Torriani-Pasin C, Deutsch JE, Lopes R de D, Pompeu JE. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers [Internet]. Cyberpsychology behavior and social networking. 2023 ; 26( 3): 169-176.[citado 2026 abr. 01 ] Available from: https://observatorio.fm.usp.br/handle/OPI/52930 -
Vancouver
Bacha JMR, Pereira GAF, Silva IBAN, Kim DHC, Massaro AB, Vieira KS, Torriani-Pasin C, Deutsch JE, Lopes R de D, Pompeu JE. Immersive virtual tasks with motor and cognitive components: a feasibility study of adults and older adult fallers and nonfallers [Internet]. Cyberpsychology behavior and social networking. 2023 ; 26( 3): 169-176.[citado 2026 abr. 01 ] Available from: https://observatorio.fm.usp.br/handle/OPI/52930 - Applicability of an immersive virtual reality system for assessing route learning in older adults
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