Intensive training with virtual reality on mobility in adolescents with cerebral palsy: single subject design (2021)
- Authors:
- USP affiliated authors: MONTEIRO, CARLOS BANDEIRA DE MELLO - EACH ; ROSA, RENATA MARTINS - FM
- Unidades: EACH; FM
- DOI: 10.3390/ijerph181910455
- Subjects: ADOLESCENTES; PARALISIA CEREBRAL; REALIDADE VIRTUAL; FISIOLOGIA DO EXERCÍCIO
- Language: Inglês
- Imprenta:
- Source:
- Título: Journal of Human Growth and Development
- ISSN: 0104-1282
- Volume/Número/Paginação/Ano: v. 18, n. 19, p. 01-12, Oct. 2021
- Status:
- Artigo publicado em periódico de acesso aberto (Gold Open Access)
- Versão do Documento:
- Versão publicada (Published version)
- Acessar versão aberta:
-
ABNT
VALENZUELA, Elisa et al. Intensive training with virtual reality on mobility in adolescents with cerebral palsy: single subject design. Journal of Human Growth and Development, v. 18, n. 19, p. 01-12, 2021Tradução . . Disponível em: https://doi.org/10.3390/ijerph181910455. Acesso em: 31 mar. 2026. -
APA
Valenzuela, E., Rosa, R. M., Monteiro, C. B. de M., Keniston, L., Ayupe, K., Frônio, J., & Chagas, P. (2021). Intensive training with virtual reality on mobility in adolescents with cerebral palsy: single subject design. Journal of Human Growth and Development, 18( 19), 01-12. doi:10.3390/ijerph181910455 -
NLM
Valenzuela E, Rosa RM, Monteiro CB de M, Keniston L, Ayupe K, Frônio J, Chagas P. Intensive training with virtual reality on mobility in adolescents with cerebral palsy: single subject design [Internet]. Journal of Human Growth and Development. 2021 ; 18( 19): 01-12.[citado 2026 mar. 31 ] Available from: https://doi.org/10.3390/ijerph181910455 -
Vancouver
Valenzuela E, Rosa RM, Monteiro CB de M, Keniston L, Ayupe K, Frônio J, Chagas P. Intensive training with virtual reality on mobility in adolescents with cerebral palsy: single subject design [Internet]. Journal of Human Growth and Development. 2021 ; 18( 19): 01-12.[citado 2026 mar. 31 ] Available from: https://doi.org/10.3390/ijerph181910455 - Motor learning in visual impaired individuals during a coincident timing task in a non-immersive virtual reality
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